> > Seems like error rates could go way down by QRSing just a bit.
> So would my score! I don't lose any points just because 28 guys (out of a
> Kilo-QSO) can't copy Morse correctly.
> 73, de Hans, K0HB
The problem isn't that 28 guys can't copy Morse correctly - it's that 28
guys can't admit they can't handle Hans' speed.
Unless Hans is ignoring QRS requests.
(which I don't think is happening)
(however, reports are that *some* ops *do* ignore QRS requests. Not a good
thing - maybe a good argument *for* docking you a QSO if the other guy busts
your info... no, I'm not seriously suggesting that...)
> From: Tom Osborne <email@example.com>
> The biggest problems with these type of headphones (and most
> others) is they are designed for music and stereo use. The highs
> and lows are WAY beyond what is needed for communication. I have
> an old set of WW2 earphones from a B-29 bomber. They are the
> best thing I've ever used except after a while they get kind of
> heavy. 73
Personally I find that kind of phones fatuiging in two ways.
First, because they *are* kind of heavy. For a short operating session of
an hour or two, not a big deal. For an entire contest, a problem.
Second, because of the strange frequency response. Headphones, like crystal
filters, don't have a square response curve. They have peaks and valleys.
I find communications phones to be "tinny" and "unnatural". I've paid good
money for the IF filters in my rigs; I figure *that's* the right place for
My headset? $20 at Radio Shack. Designed for use with computer sound
cards. Admittedly the *transmit* response is probably not the ultimate for
contesting/DXing. I do get very good reports when rag-chewing - and if I
had a FT1000MP I'll bet the transmit audio settings could be configured to
be quite competitive.
(and after the contest, you can plug them into a CD player and enjoy a bit
of the non-CW variety of music :) )
Doug Smith W9WI
Pleasant View (Nashville), TN EM66