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Re: [CQ-Contest] Ham Radio in the Future

To: "w0mu@w0mu.com" <w0mu@w0mu.com>
Subject: Re: [CQ-Contest] Ham Radio in the Future
From: John Geiger via CQ-Contest <cq-contest@contesting.com>
Reply-to: John Geiger <wr6885@proton.me>
Date: Tue, 12 Aug 2025 00:40:53 +0000
List-post: <mailto:cq-contest@contesting.com>
I would love to have an updated version of DR. DX that could be downloaded and 
run today.  Would be a lot of fun to check out propagation in different DX 
locations

73 John AF5CC 

Sent from Proton Mail Android


-------- Original Message --------
On 8/11/25 7:27 PM, Mike Fatchett W0MU <w0mu@w0mu.com> wrote:

>  Are contests gaining in popularity or is is just easier to submit logs
>  now?  Do we really know how many people were in the contest 10 years vs
>  today?  Has anyone taken all the logs and figure out just how many
>  stations got on and made it into a contest log and compared today with
>  20 years ago or even 5 years ago....  The covid years probably outliers.
>  
>  We need to get to the point where scoring is done in real time. where
>  everyone can watch the competition as it unfolds.  In online gaming you
>  can see what everyone is doing and learn from it. Everyone gets better. 
>  Do we get to the point what band/rate etc is displayed at all times?  I
>  think we must.  Webcams probably need to be thing.  Online delayed audio
>  should be a must.   I don't believe that this could be done for every
>  entrant but we are talking about the super serious.  It could be
>  extended as technology allows.  I watch a lot of online gaming with
>  hosts that were watching "tournaments" and would switch back and forth
>  between games and teams.
>  
>  Do we need to make contesting more popular?  I think the above will
>  happen because it is cool.  Younger people have attention spans of about
>  3 seconds so something has to be going on to keep interest.
>  
>  What could kill RF contesting?  Do you all remember Doctor DX or now
>  morse runner etc. where there is a pseudo contest going on. Doctor DX
>  allowed you to change CW speed and tune a vfo.  Stations would come back
>  around your sending speed.  K0GU and I would hold 10 min or 15 min
>  sprints and communicate via 2m for hours trying to get ready for our
>  Contest expeditions to V4.  We had a great time.   If and when someone
>  managed to do that for say 100 or even 1000 people at a time or
>  instance, that could change the face of contesting.  Will it replace CQ
>  WW or ARRL DX?  I doubt it.  It would open the world of contesting to
>  all and would actually create a fair contest environment where everyone
>  has the same setup.   IE the contest is built on 100 watts with
>  Tribanders and wires or maybe there is a superstation category.  None
>  the less each station would be essentially the same.  Maybe you could
>  provide a budget where people could spend 20k on their station so there
>  would be a bit more strategy involved.  Once the best setup is figured
>  out everyone will use it.  That is the way of online gaming.   
>  Manufacturers and retailers could sponsor contests, give away prize
>  maybe have teams like NASCAR.  I would play that game a lot!
>  
>  W0MU Mike
>  
>  
>  >
>  > Well, first of all, I'm not an inexperienced contester, although for
>  > various reasons I haven't been an active one the last few years. I've
>  > held regional records at times in a few contest categories and I've
>  > placed top ten U.S. in a few.
>  >
>  > More importantly, although contesting is more popular now than it has
>  > ever been, at least in terms of numbers of participants, we are an
>  > aging group.  The annual collection of pictures from Dayton tells the
>  > story.  My suggestion was prompted by the comments from W2SC who has a
>  > hundred times more street cred than either you or I.  If he sees that
>  > contesting will change in a way driven by younger hams, we might want
>  > to pay attention instead of just assuming that it will remain popular
>  > "just the way it is".  You might check out how few commercial ham
>  > radio outlets remain in business before making comments like that. 
>  > There is a reason for it.
>  >
>  > I strongly suspect that something similar to what I described below
>  > will never happen.  But something should.
>  >
>  > Dave   AB7E
>  >
>  >
>  > On 8/11/2025 3:56 AM, Daniel Weinhold NC8R wrote:
>  >> I have heard this idea brought up quite a few times. I am a young
>  >> (Gen Z) ham myself. To me, this idea of transforming ham radio
>  >> contesting into a video game does not appeal in any way. Part of the
>  >> reason radio caught my interest in the first place and the reason it
>  >> continues to fascinate me is that it is not dependent on the
>  >> internet. It is a form of communication much, much older than the
>  >> internet or computer games. This is what makes radio so cool!
>  >>
>  >> I also think that contest rule changes should be left up to the
>  >> older, more experienced contesters. Inexperienced people often want
>  >> to change things without realizing that they are done a certain way
>  >> for a very good reason.
>  >>
>  >> If you look around, you will find quite a number of young hams (even
>  >> younger than myself) who have succeeded in major contests and are
>  >> enjoying ham radio just the way it is!
>  >>
>  >>
>  >>
>  >> 73,
>  >> Daniel NC8R
>  >>
>  >> Sent with Proton Mail secure email.
>  >>
>  >> On Monday, August 11th, 2025 at 1:40 AM, David Gilbert
>  >> <ab7echo@gmail.com> wrote:
>  >>
>  >>> A friend of mine (Bob, K7ZB) just sent me a link to a recent video
>  >>> interview of Tom, W2SC (aka 8P5A) done by W1DED. In addition to
>  >>> descriptions of his station and approach to contesting, Tom speculates
>  >>> on where ham radio and contesting in particular might go in the future.
>  >>> He pointed out that whatever happens will most likely be determined
>  >>> by a
>  >>> younger generation that isn't bound by what ham radio is to those of us
>  >>> who have been at it for a while.
>  >>>
>  >>> https://www.youtube.com/watch?v=ck-RMIyjSfI
>  >>>
>  >>> His view of the future is very interesting, and I agree that if ham
>  >>> radio survives to any significant extent it will have to change ... and
>  >>> it will likely be changed by a younger generation that comes up with a
>  >>> way to adapt ham radio to something that is more interesting to them.
>  >>>
>  >>> Personally, I've always thought that contesting should figure out
>  >>> how to
>  >>> become more like an online video game:
>  >>>
>  >>> 1. Integrated computer graphics that display participants on a playing
>  >>> field ... Earth or maybe even some simulated world. You could zoom in
>  >>> or zoom out, but the part of the world available to be seen on your
>  >>> screen could be determined by the real time propagation at that moment.
>  >>> To make a contact you'd have to zoom in far enough to see the station
>  >>> you're trying to contact, and the display would show their current
>  >>> frequency. Real time propagation could be derived from actual contacts
>  >>> being made if everyone's computer was connected to a common server ...
>  >>> just like is done with video games. And before anyone says that real
>  >>> time internet connectivity is an issue, keep in mind that it isn't at
>  >>> all problem for the demographic we'd be trying to reach.
>  >>>
>  >>> 2. Multiplayer .... where every participant shows up on the screen at
>  >>> their actual (or simulated) QTH.
>  >>>
>  >>> 3. ACTUAL COMPETITION! Instead of just trying to make the most
>  >>> contacts and finding out at the end how you did, make each contact some
>  >>> sort of competition that gets displayed on the screen ... and have some
>  >>> way of preventing others from making a contact. How that happens would
>  >>> depend upon the context of the particular game, just like there are
>  >>> different video games. But the idea would be to contest each contact in
>  >>> some manner that requires either an offensive action or a defensive
>  >>> one.
>  >>>
>  >>> 4. "Contacts" (whatever the game required for a point) would still
>  >>> purely come via RF ... station to station. The video display and
>  >>> central server would only provide the environment for making the
>  >>> contacts, albeit a hopefully more elaborate and richer environment than
>  >>> whatever we currently picture in our minds while making contacts now.
>  >>>
>  >>> Some people might say that this is actually no different than a video
>  >>> game and that video games have the advantage of a level playing field
>  >>> since most computers don't hinder your play. And that's precisely why I
>  >>> think a ham radio version might be more interesting. Propagation,
>  >>> antennas, choice of times and bands would all make the game more
>  >>> complex
>  >>> than the typical online video game. The play style would be enriched by
>  >>> the variables of ham radio and the technical side of the hobby would be
>  >>> retained.
>  >>>
>  >>> The biggest problem I see with something like this is getting the
>  >>> programming done. Successful video games can take years and lots of
>  >>> money to develop, although there are games like Valheim that didn't ...
>  >>> at least not by comparison. However, I strongly suspect that it won't
>  >>> be too long before AI could do something like this, or at least most of
>  >>> it. We wouldn't need the complexity of a top tier video game, and
>  >>> graphics engines are becoming increasingly accessible for simple
>  >>> environments. Station wise, I don't think it would be any different
>  >>> than it is now to use a logger for rig control and score tracking ...
>  >>> just different software.
>  >>>
>  >>> I realize that the actual game mechanics are missing here. That's
>  >>> because I'm not smart enough to come up with the specifics. But I am
>  >>> convinced that something like this could be done ... it's really just a
>  >>> simple visual interface with an RF connection for the points instead of
>  >>> data packets. The number of made contacts would be MUCH fewer than it
>  >>> is now for a typical contest, but each contact could potentially
>  >>> require
>  >>> more thought and focus. Think in terms of catching fish instead of
>  >>> hammering out CQ's.
>  >>>
>  >>> Thoughts?
>  >>>
>  >>> Dave
>  >>>
>  >>> _______________________________________________
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>  >>> CQ-Contest@contesting.com
>  >>> http://lists.contesting.com/mailman/listinfo/cq-contest
>  >
>  >
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