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[CQ-Contest] zero pointers

To: CQ-Contest@CONTESTING.COM
Subject: [CQ-Contest] zero pointers
From: "Tim Goeppinger" <timgep@hotmail.com>
Date: Tue, 31 Oct 2006 06:56:01 +0000
List-post: <mailto:cq-contest@contesting.com>
The zero pointers are a strange artifact of the CQWW rules.

To the Big Guns I say:

1. Call CQ DX/VE to scare off newbies who think they are doing you a favor with
a stateside QSO. I hate to say before there was an internet to read the rules, that
I fell into that category in my foolish youth.


2. When QSO rates are extremely low, to allow zero pointers to work you. I think
there is no better advertising than to make a QSO. A zero pointer QSO might get the attention
of a 3 pointer for the big gun. I think this happened this weekend after I made a zero pointer
with a Big Gun, another station gave the Big Gun a call right away.


To the Little Pistol S&Pers out there (like me) I say:

1. Don't call the same Big Gun for zero points on every band. Call K3LR on one band,
W3LPL on another and AA3B on a 3rd band.


2. Realize that they are doing you a huge favor. Only call the Big Gun when they sound
bored. Never call when they have a pileup or a run going.


3. Try to get zones 3, 4, 5 from the VE's.

Tim K6GEP

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