To: | CQ-Contest@CONTESTING.COM |
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Subject: | [CQ-Contest] zero pointers |
From: | "Tim Goeppinger" <timgep@hotmail.com> |
Date: | Tue, 31 Oct 2006 06:56:01 +0000 |
List-post: | <mailto:cq-contest@contesting.com> |
The zero pointers are a strange artifact of the CQWW rules. To the Big Guns I say: 1. Call CQ DX/VE to scare off newbies who think they are doing you a favor with a stateside QSO. I hate to say before there was an internet to read the rules, that I fell into that category in my foolish youth. 2. When QSO rates are extremely low, to allow zero pointers to work you. I think there is no better advertising than to make a QSO. A zero pointer QSO might get the attention of a 3 pointer for the big gun. I think this happened this weekend after I made a zero pointer with a Big Gun, another station gave the Big Gun a call right away. To the Little Pistol S&Pers out there (like me) I say: 1. Don't call the same Big Gun for zero points on every band. Call K3LR on one band, W3LPL on another and AA3B on a 3rd band. 2. Realize that they are doing you a huge favor. Only call the Big Gun when they sound bored. Never call when they have a pileup or a run going. 3. Try to get zones 3, 4, 5 from the VE's. Tim K6GEP _________________________________________________________________ Find a local pizza place, music store, museum and more?then map the best route! http://local.live.com?FORM=MGA001 _______________________________________________ CQ-Contest mailing list CQ-Contest@contesting.com http://lists.contesting.com/mailman/listinfo/cq-contest |
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