I've revised SD's code for WinKey, and I'd appreciate
any feedback on how the changes are working before
releasing V13.40.
This version of SD is numbered V13.39A and is available
(SD.EXE only) from www.ei5di.com/sd/sdexe.zip.
Let me know what you find.
73,
Paul EI5DI
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WinKey Speed Changes:
With WinKey enabled, the WKSPEED command lets you
choose between speed changes from the keyboard (K)
or WinKey's speed pot (P) - the default. SPEED
and POT are alternatives to WKSPEED. You can check
your settings with the STATUS command.
Temporary speed changes within messages are now
reliable and consistent. Use #1 to #9 to increase
speed - from the current WPM value. They may be
chained - for example #9#9 gives a temporary 18
WPM increase. To reduce speed, use #-1 to #-9.
To reset speed to the default value, use #0. SD
adds this to the end of all messages - you don't
need to do this yourself, and it's no harm if you
do.
Restrictions:
When speed is controlled by WinKey's pot -
1. Instant QRS, using semi-colon, is disabled.
2. When playing a message with temporary speed
changes or with the #C callsign parameter, and
you change speed with the pot, the WPM display
is not updated until the message ends.
When speed is controlled by the keyboard -
1. The maximum speed possible is the sum of
WinKey's MINWPM and WPMRANGE settings. STATUS
shows the relevant values.
With internal keying (WINKEY disabled), the speed
change and "instant QRS" features work only when no
message is playing.
If this sounds a bit complicated, you're right.
It's not so simple to control WinKey while
supporting all possible speed options.
ESM:
With ESM enabled in RUN mode, and the exchange
started before completing the callsign, any
additional callsign edits (by returning to the
callsign field before logging) were picked up by
the keyer but were not logged. Fixed. Thanks
G4RCG.
Keyer:
When you log a QSO, and then edit the callsign
already logged, the #C (callsign) keyer parameter
now plays the edited callsign - when the callsign
field on the logging line is empty. Thanks YU2DRA.
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