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Re: [TowerTalk] 6M yagi

To: "towertalk@contesting.com" <towertalk@contesting.com>
Subject: Re: [TowerTalk] 6M yagi
From: Brian Beezley <k6sti@att.net>
Date: Wed, 3 Dec 2025 22:26:15 -0800
List-post: <mailto:towertalk@contesting.com>
If you can manage it physically, one trick to lower receive noise is to vertically stack two shorter Yagis rather than using one long one. The spacing will direct a null toward ground. At half-wave spacing, the null will be directly below. This spacing is too small for best forward gain. For wider spacing, the null moves out. For example, at 0.7 wavelengths it is at 45 degrees. At one wavelength, it is at 30 degrees. The angles might put the null right at your noisy neighbor's place. A null directly below also reappears at one wavelength.

Note that the azimuth pattern of a horizontal Yagi is the free-space elevation pattern multiplied by the E-plane response of a dipole. So any adjustment to the elevation pattern to lower noise will affect the azimuth pattern. Optimization to reduce the response in a region centered directly below does the same thing to the azimuth pattern off the ends. This is where it is already small due to the E-plane dipole response. The additional drop is not likely to be of much benefit, and it may hurt the response toward the rear.

An automatic optimizer can trade off everything if you tell it your design preferences and constraints. It can even redirect its effort once a performance objective has been met. I find all this impossible to manage by manual optimization - it's been decades since I tried. The neat thing about a good optimizer, particularly one that uses a global algorithm rather than a local one, is that the final design is the best possible according to your trade-offs. If you tweak the design to improve one aspect, another will surely degrade. I always felt this was rather magical. The trick is telling it what you want. Often you don't know until you get some idea of the performance space and how one objective naturally trades for another. I once designed an optimizer that let you explore performance space using optimal designs. There was a triangle that represented gain, pattern, and SWR trade-offs. You could move a dot around inside the triangle with the mouse to dynamically change the trade-offs. While you did this, the optimizer was running. The idea is that all the designs you're exploring are the best possible given the priorities you've set and they are shown on the screen as you make trade-off changes. Computers weren't fast enough in those days to instantly optimize a design, but they are today. The last time I checked, which was eight years ago on single 3 GHz processor, my code was calculating 165,000 8-element designs per second. Things converge quickly to optimal at that rate! Try doing that with NEC. I've been toying with the idea of resurrecting YO and adding modern methods, such as multiple CPUs running in parallel. The problem of Yagi optimization is readily separable and can be handed off to multiple independent agents.

That was quite a ramble. And I was just getting started. I better cut this short and get some sleep. For some time now I've been getting up at midnight and programming for 18 hours straight. I think it's finally getting to me. This is what I've been working on:

https://k6sti.neocities.org/sp

Brian

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