On Sun, Feb 22, 2009 at 15:12, Ev Tupis <w2ev@yahoo.com> wrote:
> A single grid touches 8 others (for a total of 9). If I could move within a
> grid, I could "game" the system by travelling around a grid's perimeter,
> working "lunchbox" rovers. The result is that there would be a reward for
> not really contacting lots of other stations. Again...no other class of
> operation can do this. Neither should Rovers be able to.
Mike asks
And why not ... I think the rules are quite simple the way they are.
It should not matter where in the grid I am at or ... how many times I
may move within the grid. As long as I'm in this grid and you are in
that grid its a "Q". Besides a grid only has four corners. And
unless I told you how would you know what part of the grid I was in
since I only have to report four characters not six. Even still I
could pick a six character sub that is in the middle of the grid and
you'd probably never know.
To be quite honest, Ev, I think your proposal is preposterous. While
I respect that you have far more experience at roving since I've only
"played" at roving a few times and its been a number of years since.
I have not roved because of other commitments those week-ends in a
long time but it is something I would like to get back into. This
proposal in my opinion would potentially punish me as much as those
you are trying to. I am still convinced the way to handle this is
with class's and not some asinine 30/50 rule or only activate each
grid one time or other such nonsense. What's the next progression ...
to prohibit you from working any other rover more than once or twice?
--
Mike Urich, KA5CVH
http://ka5cvh.com
If pro is opposite of con.
Then what is the opposite of progress?
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