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References: [ +subject:/^(?:^\s*(re|sv|fwd|fw)[\[\]\d]*[:>-]+\s*)*\[CQ\-Contest\]\s+FW\:\s+More\s+ARRL\s+DX\s+Thoughts\s*$/: 9 ]

Total 9 documents matching your query.

1. [CQ-Contest] FW: More ARRL DX Thoughts (score: 1)
Author: "Dick Green WC1M" <wc1m73@gmail.com>
Date: Sun, 26 Jun 2011 16:43:01 -0400
It's best for me to limit my public comments on the ARRL DX tasking while the CAC is still working on it, but enough people have asked why we're looking at the rules for the contest that I feel a res
/archives//html/CQ-Contest/2011-06/msg00207.html (17,477 bytes)

2. Re: [CQ-Contest] FW: More ARRL DX Thoughts (score: 1)
Author: "Jeffrey Clarke" <ku8e@bellsouth.net>
Date: Sun, 26 Jun 2011 21:36:41 -0400
Dick, I did the same analysis for ARRL DX as G3SXW but went further than he did by breaking the results down by regions of the world. Our numbers are slightly different so I'm not sure where Roger go
/archives//html/CQ-Contest/2011-06/msg00212.html (9,461 bytes)

3. Re: [CQ-Contest] FW: More ARRL DX Thoughts (score: 1)
Author: Robert Chudek - K0RC <k0rc@citlink.net>
Date: Sun, 26 Jun 2011 21:38:51 -0500
One of Dick's comments was "So, I asked the question, 'Can we make this contest more fun and more attractive?'" One of the things that adds to the fun for me is to see my score running up quickly. Th
/archives//html/CQ-Contest/2011-06/msg00213.html (24,526 bytes)

4. Re: [CQ-Contest] FW: More ARRL DX Thoughts (score: 1)
Author: "Marijan Miletic, S56A" <s56a@bit.si>
Date: Mon, 27 Jun 2011 21:35:55 +0200
WC1M wrote: In contesting, fun and participation interact and reinforce each other, either positively or negatively. I can assure you that EU participants would have much more fun with ARRL DX limite
/archives//html/CQ-Contest/2011-06/msg00229.html (7,893 bytes)

5. Re: [CQ-Contest] FW: More ARRL DX Thoughts (score: 1)
Author: Brooke Allen <brooke.t.allen@gmail.com>
Date: Mon, 27 Jun 2011 10:43:19 -0400
Here are two fantasy additions I would love to see in ARRL: 1) USA stations send COUNTY and STATE. When I've operated from the DX side, I usually get WAS on 4 or 5 bands, and this is BORING. Only thr
/archives//html/CQ-Contest/2011-06/msg00231.html (24,059 bytes)

6. Re: [CQ-Contest] FW: More ARRL DX Thoughts (score: 1)
Author: Brooke Allen <brooke.t.allen@gmail.com>
Date: Tue, 28 Jun 2011 10:38:02 -0400
Video game designers know that to keep a game interesting you need to deliver rewards of random value at random intervals - and you need a new reward every few minutes if not every few seconds. (Thin
/archives//html/CQ-Contest/2011-06/msg00243.html (9,398 bytes)

7. Re: [CQ-Contest] FW: More ARRL DX Thoughts (score: 1)
Author: Jimk8mr@aol.com
Date: Tue, 28 Jun 2011 17:15:20 EDT
I've long thought that logging programs should include an output that triggers an M&M dispenser for each new multiplier, 100K point barrier, full hour of operating without off times, etc. If rewards
/archives//html/CQ-Contest/2011-06/msg00251.html (8,632 bytes)

8. Re: [CQ-Contest] FW: More ARRL DX Thoughts (score: 1)
Author: "Radio K0HB" <kzerohb@gmail.com>
Date: Tue, 28 Jun 2011 16:44:30 -0800
Contesters aren't as smart as rats. Wouldn't catch on. I've long thought that logging programs should include an output that triggers an M&M dispenser for each new multiplier, 100K point barrier, ful
/archives//html/CQ-Contest/2011-06/msg00254.html (9,439 bytes)

9. Re: [CQ-Contest] FW: More ARRL DX Thoughts (score: 1)
Author: Robert Chudek - K0RC <k0rc@citlink.net>
Date: Wed, 29 Jun 2011 15:14:59 -0500
Yeah, imagine all the cheating that would go on with this... some guys would be putting dispensables more powerful than M&M's in that gadget! 73 de Bob - KØRC in MN __________________________________
/archives//html/CQ-Contest/2011-06/msg00265.html (10,724 bytes)


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