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References: [ +subject:/^(?:^\s*(re|sv|fwd|fw)[\[\]\d]*[:>-]+\s*)*\[CQ\-Contest\]\s+So\s+Sunday\s+Sucked\?\s*$/: 34 ]

Total 34 documents matching your query.

1. [CQ-Contest] So Sunday Sucked? (score: 1)
Author: Jim Stahl via CQ-Contest <cq-contest@contesting.com>
Date: Mon, 6 Nov 2017 10:04:11 -0500
For all who stuck it out to the bitter end in SS, it is clear that it is time for a rules update for ARRL contests, specifically doing away with general rules 3.3 and 3.5: 3.3.An operator may not use
/archives//html/CQ-Contest/2017-11/msg00041.html (8,769 bytes)

2. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: Ron Notarius W3WN <wn3vaw@verizon.net>
Date: Mon, 6 Nov 2017 10:47:25 -0500
A rule change to permit the appearance of additional activity, by manufacturing contacts under a second or third or fourth callsign? Doesn't strike me as a good idea. I think a better idea would be t
/archives//html/CQ-Contest/2017-11/msg00042.html (10,270 bytes)

3. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: Zack Widup <w9sz.zack@gmail.com>
Date: Mon, 6 Nov 2017 10:06:39 -0600
I guess most people started at contest start and were done in 24 hours? I had very few hours to operate; I thought I'd get a significant number of QSO's during the last couple hours. I heard nothing
/archives//html/CQ-Contest/2017-11/msg00044.html (12,603 bytes)

4. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: Jim Brown <k9yc@audiosystemsgroup.com>
Date: Mon, 6 Nov 2017 09:37:45 -0800
Out here in W6, Rusty, W6OAT, is credited with the strategy of NCCC members trading stations for one of the two days of SS. To do that, of course, requires spare rigs and spare callsigns (like one bo
/archives//html/CQ-Contest/2017-11/msg00047.html (8,415 bytes)

5. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: John Geiger <af5cc2@gmail.com>
Date: Mon, 6 Nov 2017 12:41:38 -0600
I am not so thrilled about such a change also. There are already way too many clubs that only exist on paper so someone can have another 1 or 12 callsigns to use. This would just promote such activit
/archives//html/CQ-Contest/2017-11/msg00048.html (12,566 bytes)

6. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: John Geiger <af5cc2@gmail.com>
Date: Mon, 6 Nov 2017 13:00:36 -0600
I actually did more operating this year in the CW SS than I usually do. I got a late start-around 0300Z on Saturday night since my daughter was competing in a gymnastics meet in Oklahoma City and tha
/archives//html/CQ-Contest/2017-11/msg00050.html (10,660 bytes)

7. [CQ-Contest] So Sunday Sucked? (score: 1)
Author: w5portablesix--- via CQ-Contest <cq-contest@contesting.com>
Date: Mon, 6 Nov 2017 13:50:56 -0500
This was posted on another contest forum and is worth a re-post here. J The "NEW" Contest Killer FT8! Yep. In over 30+ years of contesting, I never thought I would NOT put in a full effort in a major
/archives//html/CQ-Contest/2017-11/msg00051.html (10,377 bytes)

8. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: "Ed Sawyer" <sawyered@earthlink.net>
Date: Mon, 6 Nov 2017 14:18:34 -0500
As K8MR points out, there are numerous ways to increase he fun in contesting. But we don't have to wait for the rules to be changed. If someone is to use 2 or more calls in a contest, it is a given t
/archives//html/CQ-Contest/2017-11/msg00053.html (8,897 bytes)

9. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: Bill via CQ-Contest <cq-contest@contesting.com>
Date: Mon, 6 Nov 2017 14:49:46 -0500
Yeah, Sunday really sucked from out in KH6. Mandatory off time due to lack of any useful prop to the mainland means I'm QRT after around 0600 - 0700Z . That means I need to be active late Sunday even
/archives//html/CQ-Contest/2017-11/msg00054.html (8,787 bytes)

10. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: "Mike Smith VE9AA" <ve9aa@nbnet.nb.ca>
Date: Mon, 6 Nov 2017 17:39:05 -0400
If ARRL contemplates any rule changes (nobody is saying they are) how about this one? Allow me to enter SS and actually send an exchange that says WHERE I ACTUALLY AM ! ! ! ie "NB"...hello ! It's a r
/archives//html/CQ-Contest/2017-11/msg00060.html (9,017 bytes)

11. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: Paul Schaffenberger via CQ-Contest <cq-contest@contesting.com>
Date: Mon, 6 Nov 2017 21:23:53 -0500
How about making SS more fun by allowing one qso per band?  I watched a fairly good 15M band dry up simply because there was not enough activity.  The signals were plenty loud from all directions, ju
/archives//html/CQ-Contest/2017-11/msg00069.html (13,698 bytes)

12. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: John Geiger <af5cc2@gmail.com>
Date: Mon, 6 Nov 2017 21:30:28 -0600
Not exactly. In Canada that might be true, but all KH2/KH6/KH8/KH0 station send PAC even thought they are 1000s of miles from each other. Same for KP2 and KG4, lumped into the West Indies section. I
/archives//html/CQ-Contest/2017-11/msg00071.html (10,634 bytes)

13. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: W0MU Mike Fatchett <w0mu@w0mu.com>
Date: Mon, 6 Nov 2017 21:08:40 -0700
I have no clue who wrote that story about FT8 but it filled with fake news as they say. FT8 has also killed Topband and now Contesting! Amazing!   Pig Farmer hams are celebrating across the globe and
/archives//html/CQ-Contest/2017-11/msg00074.html (14,029 bytes)

14. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: "Eric Gruff" <egruff@cox.net>
Date: Mon, 6 Nov 2017 20:13:53 -0800
I don't normally get into these rule change discussions, because there are N + 10 opinions for every N hams, but it dawned on me that one or more of the following are fairly easy to implement, might
/archives//html/CQ-Contest/2017-11/msg00076.html (9,914 bytes)

15. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: Zack Widup <w9sz.zack@gmail.com>
Date: Tue, 7 Nov 2017 07:49:16 -0600
There are a lot of other contests that do that. I like the uniqueness of SS. I think that point should stay the same. At this point in the solar cycle, I guess it's going to be mainly a low band cont
/archives//html/CQ-Contest/2017-11/msg00082.html (16,768 bytes)

16. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: RT Clay <rt_clay@bellsouth.net>
Date: Tue, 7 Nov 2017 14:41:21 +0000 (UTC)
Allowing two qsos seems like the best idea to me so far. If one contact had to be on the high bands (20/15/10) and one on the low bands (40/80/160) it would be a little fairer to different geographic
/archives//html/CQ-Contest/2017-11/msg00086.html (11,301 bytes)

17. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: Kelly Taylor <ve4xt@mymts.net>
Date: Tue, 7 Nov 2017 09:51:38 -0600
I like the idea of two QSOs split by time, as it means stations with the big low-band antennas arent necessarily going to run up the rate meter all over again. If you split it by high-band vs. low-ba
/archives//html/CQ-Contest/2017-11/msg00090.html (13,932 bytes)

18. [CQ-Contest] So Sunday Sucked? (score: 1)
Author: Jeff Clarke <ku8e@ku8e.com>
Date: Tue, 7 Nov 2017 12:53:35 -0500
/If ARRL contemplates any rule changes (nobody is saying they are) how about this one? Allow me to enter SS and actually send an exchange that says WHERE I ACTUALLY AM ! ! ! ie "NB"...hello ! It's a
/archives//html/CQ-Contest/2017-11/msg00094.html (7,723 bytes)

19. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: K9MA <k9ma@sdellington.us>
Date: Wed, 8 Nov 2017 05:41:04 -0600
The fact that one can only work a station once in SS is a great equalizer, making it possible to compete with modest antennas from nearly anywhere in NA.  I love NAQP, but propagation can put some pa
/archives//html/CQ-Contest/2017-11/msg00102.html (10,855 bytes)

20. Re: [CQ-Contest] So Sunday Sucked? (score: 1)
Author: "Richard F. DiDonna" <richnn3w@gmail.com>
Date: Wed, 8 Nov 2017 07:59:20 -0500
When I was throwing out ideas on improving QSO totals and activity level, I floated three ideas - all of which involved granting a second QSO.  I've re-thought the high band v. low band split and now
/archives//html/CQ-Contest/2017-11/msg00104.html (14,772 bytes)


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