Search String: Display: Description: Sort:

Results:

References: [ +subject:/^(?:^\s*(re|sv|fwd|fw)[\[\]\d]*[:>-]+\s*)*Simulator\s+improvement\s*$/: 3 ]

Total 3 documents matching your query.

1. Simulator improvement (score: 1)
Author: w1hij@contesting.com (w1hij@contesting.com)
Date: Sat, 01 Feb 1997 21:33:58
Mike, Like u I find the simulator to be a great practice tool. For code speed as well as for "ear/hand" coordination when I have to copy other than in my head. On the speed issue--when the simulator
/archives//html/TRLog/1997-02/msg00001.html (6,531 bytes)

2. Simulator improvement (score: 1)
Author: w0mu@sprynet.com (Mike Fatchett)
Date: Sat, 1 Feb 1997 22:38:29 -0700
That is a good suggestion. I was looking for a more "real" situation. = I find I get used to a particular speed. Those old DR DX machines would = call you with a great variety in code speed. I though
/archives//html/TRLog/1997-02/msg00002.html (6,224 bytes)

3. Simulator improvement (score: 1)
Author: w0mu@sprynet.com (Mike Fatchett)
Date: Fri, 31 Jan 1997 21:25:32 -0700
I would like more variation in the code speed of the station calling in. = After being away from the game for a few years I have found the = simulator to be a great way to get the speed back to a rea
/archives//html/TRLog/1997-01/msg00000.html (5,664 bytes)


This search system is powered by Namazu