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Tree wrote about dupes in the POSSIBLE CALL WINDOW:
 Hmm - I haven't seen this and couldn't reproduce it with a few minutes
 of effort.
 Can someone start from scratch and tell me how to make it happen?
I used last year's .CFG file without changes.  Relevant or otherwise different
than commonly used settings were:
CONTEST = arrl dx
scp country string = k, ve
partial call load log enable = true
WILDCARD PARTIALS = TRUE
possible calls = true
POSSIBLE CALL MODE = ALL
PARTIAL CALL LOAD LOG ENABLE is actually in there twice.  Don't ask why, nor
why I set WILDCARD PARTIALS to default.
If I use my .DAT & .CFG files now, ^-entering W7WA in CQ mode shows twice.  I
worked him once in the contest & my TRMASTER.ASC file contains one W7WA.  If I
start from scratch with just the .CFG file,  I also see W7WA twice.  I
would've sworn at some point after I noticed the dupes that I paid particular
attention to what showed before logging a call, but perhaps I was imaging
seeing only one.
Something else I found from scratch is that ^-entering K5TR in CQ mode causes
two K5TFs & two K5TNs to appear, but no K5TR.  Hit esc twice & ^-entering K5TR
again causes one K5TF, one K5TN & one K5TR to appear.  Hit esc twice & you're
back to the start of this paragraph.  There is only one of each in my
TRMASTER.ASC file.
73, VR2BrettGraham
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