In a message dated 1/13/02 12:59:02 PM Pacific Standard Time,
n4zr@contesting.com writes:
> Without commenting on the rest of Ward's thoughtful discussion of the QST
> issue, I must reply, "Not the same at all." On-line gaming is nothing but
> chess by telephone, updated for the kid environment. The inherent
> fascination in radio sport is that it is the act of communication itself
> that is competitive, uncertain, and endlessly changing.
The POINT is that these are the kids that used to get into ham radio and
now they aren't. They're exactly the same when it comes to fascinating eager,
bright and COMPETITIVE kids.
Sorry - they ARE the same thing.
Cheers,
Steve K7LXC
--
CQ-Contest on WWW: http://lists.contesting.com/_cq-contest/
Administrative requests: cq-contest-REQUEST@contesting.com
>From Silver Ward" <hwardsil1@mindspring.com Sun Jan 13 22:11:36 2002
From: Silver Ward" <hwardsil1@mindspring.com (Silver Ward)
Subject: [CQ-Contest] why should ARRL publish QST on paper?
References: <LPBBJKOIBBDIEAIDLPLMCEKKDDAA.aa7bg@3rivers.net>
Message-ID: <002301c19c7f$45728fc0$71e6bfa8@ward>
A "Contester's Digest", then?
73, Ward N0AX
----- Original Message -----
From: Matt & Carrie Trott <aa7bg@3rivers.net>
To: <w5xd@writelog.com>; <cq-contest@contesting.com>
Sent: Sunday, January 13, 2002 9:20 PM
Subject: RE: [CQ-Contest] why should ARRL publish QST on paper?
>
> Until I have a computer terminal in my "library," i.e. water closet, I
sure
> hope they continue printing 'something' on paper! That's where I do most
of
> my reading. I don't think the internet will ever replace this aspect of
QST
> for me.
>
> 73,
> Matt--K7BG
>
> -----Original Message-----
> From: owner-cq-contest@contesting.com
> [mailto:owner-cq-contest@contesting.com]On Behalf Of W. Wright, W5XD
> Sent: Sunday, January 13, 2002 12:25 PM
> To: cq-contest@contesting.com
> Subject: [CQ-Contest] why should ARRL publish QST on paper?
>
>
>
> The League existed before it published a magazine, and publishing a
magazine
> is, in my opinion, not among the reasons it exists. QST gets published to
> further the purposes of the ARRL--contesting is among those--and if there
is
> a better way to accomplish those than killing trees, then I hope that the
> Amateur Radio community continues in the tradition of innovation and finds
a
> better way.
>
> My opinion on the hot topic of the moment, however, is that if the ARRL
> thinks that publishing QST is in its best interest, then reducing the
> representation of its contesting constituency is not a very good plan.
>
> Wayne, W5XD
>
>
> --
> CQ-Contest on WWW: http://lists.contesting.com/_cq-contest/
> Administrative requests: cq-contest-REQUEST@contesting.com
>
>
> ---
> Incoming mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
>
>
> --
> CQ-Contest on WWW: http://lists.contesting.com/_cq-contest/
> Administrative requests: cq-contest-REQUEST@contesting.com
>
--
CQ-Contest on WWW: http://lists.contesting.com/_cq-contest/
Administrative requests: cq-contest-REQUEST@contesting.com
>From Silver Ward" <hwardsil1@mindspring.com Sun Jan 13 22:14:36 2002
From: Silver Ward" <hwardsil1@mindspring.com (Silver Ward)
Subject: [CQ-Contest] Contesting, Ham Radio and the Internet
References: <3.0.5.32.20020113051217.009a5100@pop.abs.adelphia.net>
<3.0.5.32.20020113154249.009a67f0@pop.abs.adelphia.net>
Message-ID: <002b01c19c7f$b066eec0$71e6bfa8@ward>
You must not have seen the multi-player Dungeon-and-Dragons-like games that
involve animated figures that are controlled by the players in pretty much
real-time. Plus, they can chat with each other, as well. There are flying,
shooting, and many other animated competitions. They are 20 dB more fun than
animated board games - from what I can tell, they're very nearly full-body
experiences.
73, Ward N0AX
----- Original Message -----
From: Pete Smith <n4zr@contesting.com>
To: <cq-contest@contesting.com>
Sent: Sunday, January 13, 2002 8:42 PM
Subject: Re: [CQ-Contest] Contesting, Ham Radio and the Internet
>
> At 07:55 PM 1/13/02 -0000, Silver Ward wrote:
>
> >"DXers and contesters have no Internet counterparts"
> >
> >Untrue, I must reply. On-line gaming is intense and widespread. I have
two
> >17-year-old male progeny, in the prime of their awakening competitive
> >urges - they would rather log on and do battle than eat (or sleep or
bathe
> >or do homework...).
>
> Without commenting on the rest of Ward's thoughtful discussion of the QST
> issue, I must reply, "Not the same at all." On-line gaming is nothing but
> chess by telephone, updated for the kid environment. The inherent
> fascination in radio sport is that it is the act of communication itself
> that is competitive, uncertain, and endlessly changing.
>
> 73, Pete N4ZR
>
> The revised World Contest
> Station Database
> is online at www.pvrc.org
>
>
> --
> CQ-Contest on WWW: http://lists.contesting.com/_cq-contest/
> Administrative requests: cq-contest-REQUEST@contesting.com
>
--
CQ-Contest on WWW: http://lists.contesting.com/_cq-contest/
Administrative requests: cq-contest-REQUEST@contesting.com
|