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Thu Feb 20 14:57:38 EST 1992
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Date: Thu, 20 Feb 1992 09:30:45 -0800 (PST)
Resent-From: uhasun.hartford.edu!arrlhq!root
From: uhasun!TGV.COM!GARLOUGH (Trey Garlough)
Subject: Re: Mults per minute in CT?
To: TGV.COM!cq-contest
Message-Id: <698607045.83199.GARLOUGH at TGV.COM>
In-Reply-To: <9202201709.AA10727 at ap040.ti.com>
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Organization: TGV, 603 Mission Street, Santa Cruz, CA 95060
> Does anyone find the "minutes per mult" function useful?
> i.e. Does it influence how anyone operates?
>
> Dwaine Hurta, N5HD hurta at ap040.csc.ti.com
When it influences me most is at the end of the contest in a multiop.
Because of the ten minute rule, I hate to QSY to someplace to work
a mult and then be trapped there for nine more minutes not being
able to make any other QSOs, e.g. if NP4A is called out at 2330Z
Sunday on 160. If it happens that I am CQing my brains out on 20
meters, and only working 30 an hour (80/hr if you count dupes :-),
then the "1 mult is worth 9.5 QSOs" message is a nice reminder that
making the trip to 160 is probably worthwhile.
--Trey
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