[CQ-Contest] Dr. DX
W0MU Mike Fatchett
w0mu at w0mu.com
Tue Dec 17 10:11:59 EST 2013
If I recall you didn't have to send the entire exchange either.
I still have one around someplace. I am not sure I have a C64 anymore.
If you hunted around you would find some weird openings to odd places at
odd times.
Mike W0MU
On 12/16/2013 10:14 PM, Gary Sutcliffe wrote:
> Dr. DX was an amazing piece of programming for its day. I saw it at
> Dayton and immediately went out and bought one plus a C-64 to run it on.
>
> It was so realistic. The propagation algorithm was set for CQWW at
> sunspot maximum. If you tried to work 160M at noon you just heard
> static. Midnight on 10M produced silence.
>
> You had guys calling with bad timing, chirpy signals, fast guys, slow
> guys and lids calling CQ on your frequency. I think if you copied a
> call wrong the station would send it again. Then there was the
> excitement when a really rare one called you.
>
> More than once I was playing with it thinking I needed to go to bed
> but could not pull myself from a big pile up - only to whack myself on
> the side the head having forgotten this was just a simulation.
>
> They ran some Dr. DX contests in NCJ. You could set it up in contest
> mode for some period of time and it produced a code that the
> manufacturer could use to verify the score.
>
> N6TR did one of his Z80 miracles and had it play against Dr. DX,
> computer vs. computer. He would just crank up the speed enough to beat
> the previous winner's score. There was also a trick that you did not
> have to send the full call sign of of a station calling you, saving
> some time.
>
> A Windows version would be really neat.
>
> Gary, W9XT
> www.w9xt.com
>
> On 12/17/2013 3:59 AM, Tom Osborne wrote:
>> I remember they had a contest to see who could work the most countries.
>>
>>
>> Problem was, some figured how to crack it and that kinda ruined it. 73
>> Tom W7WHY
>>
>>
>>
>> Agreed. It was an amazing program, especially considering the theory
>> limitations on the Commodore 64, which had about 32K of RAM. A Windows
>> version would use 100 Meg :-)
>> Barry W2UP
>>
>>
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>
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