[CQ-Contest] [FCG] CQ WW Rules and SCP

Pete Smith N4ZR n4zr at contesting.com
Tue Jun 25 06:19:11 EDT 2013


Hi Hans - it is in the Overlay category, like Rookies.  One radio, no 
spotting assistance. 24 hours total time. Breaks are a minimum of one hour.

73, Pete N4ZR
Check out the Reverse Beacon Network at
http://reversebeacon.net,
blog at reversebeacon.blogspot.com.
For spots, please go to your favorite
ARC V6 or VE7CC DX cluster node.

On 6/24/2013 10:36 PM, Hans Brakob wrote:
> Point me to the info on "24 Hour Classic"
>
>
> On Mon, Jun 24, 2013 at 7:47 PM, Pete Smith N4ZR <n4zr at contesting.com 
> <mailto:n4zr at contesting.com>> wrote:
>
>     Too bad you feel that way, Hans - why not join me in the 24-hour
>     Classic
>     category, where us amateurs can have a lot of fun and maybe even
>     win a
>     plaque.
>
>     73, Pete N4ZR
>     Check out the Reverse Beacon Network at
>     http://reversebeacon.net,
>     blog at reversebeacon.blogspot.com.
>     For spots, please go to your favorite
>     ARC V6 or VE7CC DX cluster node.
>
>     On 6/24/2013 10:53 AM, Hans Brakob wrote:
>     > "Much of the discussion about the recent CQWW rule changes have
>     been by casual ops trying to understand what some of the "pro
>     level" rules mean and their impact. The CQWW rules will be set
>     within a week and then we go on with discussion about other minutiae."
>     >
>     >
>     > ​Steve, we are dismissed. There are "pro" rules and amateur
>     rules, and to us amateurs, it's merely minutiae.
>     >
>     >
>     >
>     > ​You're right, by the way. You'll still here me playing
>     exuberantly (to steal a phrase from K1ZZ) but my last log has
>     already arrived at CQWW, just like my last subscription check went
>     to Rich Mosesen a few years back.
>     >
>     >
>     >
>     > ​ 73, de Hans, K0HB
>     >
>     >
>     >
>     >
>     >
>     >
>     > On Mon, Jun 24, 2013 at 8:23, Randy Thompson K5ZD
>     <k5zd at charter.net="mailto:k5zd at charter.net">> wrote:
>     > Contests have many levels of interest all running on the same
>     course. The guys at the top are serious, passionate, and always
>     pushing the rules. The more casual ops are just in it to have fun.
>     >
>     > The art for the contest sponsor is to balance the needs of both
>     groups. I.e., make rules that define where the boundaries are, but
>     not so complex that it puts off the casual entrants.
>     >
>     > Much of the discussion about the recent CQWW rule changes have
>     been by casual ops trying to understand what some of the "pro
>     level" rules mean and their impact. The CQWW rules will be set
>     within a week and then we go on with discussion about other minutiae.
>     >
>     > The spirit of the rules is pretty simple. Work people and have
>     fun. Always try view the contest rules through that lens first.
>     >
>     > Randy K5ZD
>     >
>     >> -----Original Message-----
>     >> From: CQ-Contest [mailto:cq-contest-bounces at contesting.com] On
>     Behalf Of
>     >> steve.root at culligan4water.com
>     >> Sent: Monday, June 24, 2013 2:05 AM
>     >> To: cq-contest at contesting.com
>     >> Subject: Re: [CQ-Contest] [FCG] CQ WW Rules and SCP
>     >>
>     >> We are inexorably moving closer to the day when this becomes more
>     >> trouble than it's worth. Some of the ideas recently presented
>     to "fix"
>     >> contesting are fairly dramatic. Why in the world would 99% of the
>     >> participants agree to to all that trouble? Face it, in any
>     given contest
>     >> how many of us are really competing anyway? 15, 20 guys? We're
>     >> participating and that's about it. Yes, you can "compete"
>     against your
>     >> friends or against yourself but you don't have to follow any
>     body's rules
>     >> to do that. I can see the day soon when we ignore the "rules", stop
>     >> reporting scores, and stop sending in logs. Get on and enjoy the
>     >> activity, work a bunch of people, and then when you're done
>     shut it off
>     >> and walk away. And if some contest sponsor wants to sift
>     through an SDR
>     >> recording of a major contest and try to dredge my signal out of
>     the muck
>     >> to decide whether I sent an extra dit in a guys call, I won't
>     be very
>     >> worried about it.
>     >>
>     >> 73 Steve K0SR
>     >>
>     >>
>     >> -----Original Message-----
>     >> From: Hans Brakob [mailto:kzerohb at gmail.com]
>     >> Sent: Sunday, June 23, 2013 04:15 PM
>     >> To: 'Jack Haverty.'
>     >> Cc: 'Steve Sacco NN4X', cq-contest at contesting.com
>     >> Subject: Re: [CQ-Contest] [FCG] CQ WW Rules and SCP
>     >>
>     >> Hold it! TIME OUT!​Third party referees in the cloud? UN
>     observers in blue
>     >> construction hard hats sent to selected toy radio stations to
>     monitor for
>     >> weapons of mass obstruction? Massive broadband receivers in the
>     heavens
>     >> recording the movement of every whisper of RF between Dc and
>     daylight?
>     >> Have we come to that?​Let's cut down through all the inflated
>     egotistical
>     >> importance of this hobby pastime and examine what we're really
>     doing on
>     >> those long radio weekends.​It really is no more complicated (nor
>     >> important) than this.A bunch of boys and girls turn on their
>     amateur
>     >> radio toys and try to talk to all of each other (or at least
>     most of each
>     >> other) before they fall asleep, or the GMT clock strikes
>     midnight. They
>     >> keep a record as they go, and then send that record in to be
>     compared
>     >> with all the other boys and girls records. He/she with the most
>     clicks
>     >> wins.​How about we just simplify the rules to that, and leave
>     all the big-
>     >> brother-in-the-cloud paranoia tasking to the NSA.​73, es GL in the
>     >> Contest,de Hans, K0HB/4ID
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