[CQ-Contest] Will there be anyone to work in 20 years?
Richard F DiDonna NN3W
richnn3w at verizon.net
Sun May 26 11:06:53 EDT 2013
Ya know, that is a great idea.
By the way, can someone -please- find a way to emulate Dr. DX to the
current windows/mac world????? MorseRunner is great, but the ability to
actually move your VFO, change bands, change power levels makes it quite
distinct from MorseRunner.
Perhaps VE3NEA can find a way to blend the two.
73 Rich NN3W
On 5/26/2013 10:47 AM, W0MU Mike Fatchett wrote:
> This is why online gaming has become big. You can find action almost
> anytime day and night. Major contests are monthly at best.
>
> What I wish we had was a DR. DX MMO Massive Multiplayer online game.
>
> Mike W0MU
>
> On 5/26/2013 8:10 AM, Cqtestk4xs at aol.com wrote:
>> ...and you forgot one other thing.
>> Today's young people live in an instant gratification society. Why
>> spend
>> time studying for a license to talk to someone in Russia when you can
>> do it
>> today on Skype. I applaud the efforts of those who are doing lots of
>> work
>> to encourage people to get into the hobby, but it is a tough battle.
>> Bill K4XS
>> In a message dated 5/25/2013 10:07:58 P.M. Coordinated
>> Universal Tim,
>> k3fiv at arrl.net writes:
>>
>> Ham radio contesting arguably invented "online gaming", long before
>> there was a 'net. If we can remember what it was like to be young, I
>> think there's some easy explanations for why our own form of online
>> gaming isn't very popular.
>>
>> Young people typically don't have much money. Maybe they can scrounge
>> a few hundred dollars, or convince a doting relative, and buy an XBox
>> or such. They can do battle with their friends, and if they develop
>> skill at the particular game, they can even win, at least among their
>> online buddies.
>>
>> Contrast that with ham radio. A few hundred dollars might get them a
>> basic station scrounged from flea markets - the 100 watt and a wire
>> type. They can have a little fun with that, but it's not likely
>> they'll ever be able to win anything unless they find an obscure entry
>> category where there's no competition. And then they might experience
>> a pretty hollow victory.
>>
>> To win, they're told they need a Real Station -- a modern radio,
>> preferably two, at least one tower/rotator/antenna, and assorted
>> accessories. Perhaps $5000 would get you started. That still isn't
>> likely to be a winner's station, no matter how skilled they become.
>> Plus they need to commit rather large chunks of time, since contest
>> scores strongly correlate with BIC time. Maybe even schedule a trip
>> to a more score-friendly QTH where you can really be competitive.
>>
>> If they somehow manage to find that wad of cash, they're probably far
>> more likely to spend it on a car than on a pair of K3s or a tower.
>> They'll be out somewhere doing something at least part of their
>> weekends. They won't be pulling all-nighters to try to win a contest
>> that they know their station isn't good enough without that extra
>> tower, or amp, or set of beverages, that won't get past the local
>> Parental HOA anyway.
>>
>> So they go buy the new version of Call of Duty, and spend a few hours
>> gaming before heading out with their friends.
>>
>> This situation isn't limited to the young. There's legions of new
>> hams that committed a few hundred dollars for an HT and got a Tech
>> license, who can be coaxed into getting an HF license too. But the
>> cost of setting up a competitive HF contesting station is a very big
>> hurdle that few cross.
>>
>> I think a big obstacle to getting new contesters, of any age, is
>> simply that the bar to entry is set too high. There aren't any
>> categories, in any contest, where a "simple station" can compete with
>> others of its kind, to see who has the best radio skills.
>>
>> If contests provided a way such that "simple stations" could actually
>> compete, with each other, perhaps we'd see more contesters, of all
>> ages, in the games.
>>
>> 73,
>> /Jack de K3FIV
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