[CQ-Contest] CQ WPX rules, it finally happened

Mats Strandberg sm6lrr at gmail.com
Sun Feb 2 09:51:43 EST 2014


Skilled operators manage to BOTH have high run rates and to be good IDers.
The best ones ID after basically all QSOs and still win the contests.

(Sorry for typing error)

RM2D, Mats



2014-02-02 Mats Strandberg <sm6lrr at gmail.com>:

> Waiting 8 QSOs for a station to ID is like for a child waiting for Santa
> Claus on Christmas Day...
>
> The 3 QSO ID rule is a good attempt to bring back courtesy into contesting
> and not just dependence on cluster spots for ID.
>
> Skilled operators manage to but have high run rates and to be good IDers.
> The best ones ID after basically all QSOs and still win the contests.
>
> 73 de RM2D
>
>
>
>
> 2014-02-02 "Remigijus Vaičius" <r.vaicius at ando.lt>:
>
> Well, this is not the last think in the contest. But I think time
>> "regulation" will be more realistic - lets say you must to ID once per
>> minute. It could be around 4 QSOs in CW and around 8 QSOs on SSB. This is
>> what I am doing when I am lucky to have such number of callers :)
>> I think more important could be the return of the 10 minutes rule for the
>> Multi-One teams to work a multipliers on the other band and not a regular
>> stations.
>>
>> 73, Remi LY8O
>>
>>
>> *****************
>> --
>>
>> XII. A. Unsportsmanlike Conduct: Examples of unsportsmanlike conduct
>> include, but are not limited to:
>>
>> ...
>>
>> 6. Running stations making more than 3 contacts without sending their
>> callsign.
>>
>>
>> unqt
>> ---
>>
>> Thanks to the CQ WPX Contest Commitee.
>>
>> 73,
>>
>> Vlad VE3IAE
>>
>> --
>> _______________________________________________
>> CQ-Contest mailing list
>> CQ-Contest at contesting.com
>> http://lists.contesting.com/mailman/listinfo/cq-contest
>>
>
>


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