[CQ-Contest] Comments on CQWW Rules
W0MU Mike Fatchett
w0mu at w0mu.com
Tue Jun 24 21:33:10 EDT 2014
The casual op clicked the spot, logged the contact and moved
on..................
Mike W0MU
On 6/24/2014 12:37 PM, David Gilbert wrote:
>
> It's odd how some people try to turn every debate into an issue of
> instant gratification. It's the same tactic used by others who
> generalize about politics, or generations, or gender, or religion, or
> whatever. And yes, I'm aware of the irony inherent in my own
> generalization(s) here.
>
> It seems to me that the CQWW contest sponsors might simply be trying
> to make the event more attractive to casual participants in order to
> generate more activity for EVERYONE, including those of us (myself
> included) who prefer to run a frequency 98% of the time.
>
> I like analogies. I tend to avoid events like concerts and movies
> where I have to wait in line an excessive amount of time because the
> venue wasn't designed to meet the demand. I virtually boycott stores
> that understaff the checkout lane because they weren't willing to
> treat my wait time as a service issue. I used to spend a lot of
> money to periodically upgrade my computer with faster CPU/RAM/GPU so
> that I wouldn't have to wait so long to run calculation-intensive
> applications like EXCEL, VOACAP, or video games (mine is now fast
> enough for anything I care to run).
>
> The only people who don't get irritated by excessive and needless wait
> times in this life are those who have absolutely nothing better to do,
> or are already dead. (oops, another generalization)
>
> It's boring to sit on a frequency listening to a string of QSOs being
> made by other contesters who got the callsign from a spot or by DX'ers
> who aren't really in the contest and couldn't care less how long it
> takes to snag a rare one. It's frustrating having to wait for the
> other guy to simply let everyone know who he is. It's irritating
> knowing that the other guy is soliciting a contact from you while
> purposely impacting your rate in order to enhance his. If it's
> boring, frustrating, irritating it isn't going to appeal to a casual
> contester ... those folks that the rest of us keep trying to entice
> into the game by telling them that it's fun and exciting. The great
> majority of contest participants are S&P'ers, and the greater the run
> rate the greater the percentage of them. A run rate of 100 QSOs/hr
> means that 99% of the participants are S&P'ers! It seems almost
> elitist to think that the rules should cater to the guy who wants to
> just sit there and run at the expense of majority who call him.
>
> And how we went from reducing wait time to everyone getting a trophy
> is totally beyond me. See non sequitur ...
> <http://en.wikipedia.org/wiki/Non_sequitur_%28logic%29>
>
> Dave AB7E
>
>
> On 6/24/2014 7:47 AM, W0MU Mike Fatchett wrote:
>> The aim is gain two way contacts? I thought it was to work as many
>> people as possible and as many mults. Pileup control is done by
>> giving callsigns. So in an effort to placate the I NEED IT NOW
>> society a rules change has been made to remove a viable strategy from
>> a run station so that S&P stations can get a call or verify a call
>> faster.
>>
>> The next rule change we need is that everyone gets a shiny trophy and
>> we have no winners and losers..................
>>
>>
>> Mike W0MU
>>
>> On 6/23/2014 10:25 PM, Christian Schneider wrote:
>>> AF6O wrote:
>>> >Once you try to force a competitor to adopt a strategy to boost his
>>> competitors score it ceases to be a contest.
>>>
>>> With the aim of the contest being to gain as much TWO-WAY-contacts,
>>> the other half of a qso seems to be such an essential part(ner) of
>>> the action that the decision does not seem to be unwise. Oh, and it
>>> is simply fair to take care of that point. But YMMV
>>> Chris DL8MBS
>
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