[CQ-Contest] K5GO speaks out for youth in contesting
ve4xt at mymts.net
ve4xt at mymts.net
Sun Mar 27 13:50:10 EDT 2016
One of the issues that seems to impact immediacy is scoring/log checking.
In video gaming, you know right away how you're doing, not waiting months for results.
By the same token, contesting needs log checking to establish the winner really is the winner, and that an operator hasn't padded his log with bogus Qs.
To merge the two you'd need to have all stations online all the time, updating their entries in real time. Is that realistic? And before you answer, take yourself out of your own shoes, with your home station online 24/7 and put yourself in the shoes of a DX-pedition, which may be somewhere the Internet isn't. Or the city dweller who drives to his offline cottage station because some silly HOA has banned antennas.
(For a country that values liberty so much, it's amazing how easily many of its citizens hand themselves over to oppressive overlords running HOAs. I wonder how many HOAs exist in the Live Free or Die state, but I digress...)
We still want DX-peditions on for contests, yes? We don't want to abandon the cottage-dwellers, yes? Not everyone can have a decent station at home. And it's even more compelling an argument when you're trying to dispel notions of exorbitant costs just to play. (Well, it's not that bad, you just need a few thousand for towers and antennas, $20,000 for a decent rig, amp and computer. So, not that bad, except for the $300,000 for a country estate free from HOAs...)
So, there's more to it than instituting rules about 100% access, real time, to log data.
73, kelly, ve4xt
Sent from my iPad
> On Mar 27, 2016, at 11:35 AM, David Gilbert <xdavid at cis-broadband.com> wrote:
>
>
> I wasn't trying to suggest that ham radio needs to turn into something that doesn't look like ham radio. I am, however, suggesting that if we want to draw youngsters into radiosport that we need to figure out ways to adapt contests into something that has the same immediacy and direct competition that online video games do ... the kind of stuff that the gamers call PVP (player versus player). I don't think we can expect to draw new people into radiosport with formats that haven't changed in 80 years. Changing the tools (loggers, keyers, etc) doesn't change the basic format.
>
> We ARE competing with video games for interest and attention as a competitive activity , like it or not.
>
> People keep morphing this thread into the larger issue of ham radio, but my points have been directed primarily at radiosport as the thread originated.
>
> 73,
> Dave AB7E
>
>
>> On 3/27/2016 6:10 AM, Stan Stockton wrote:
>> A few thoughts....
>>
>> I don't think we need to give up on contesting or amateur radio because of setting our sights too high. We don't need to compete with video gaming when at any given time there may be 25 million people playing those games. We barely have the bandwidth to accommodate those few thousand who currently operate in a big contest.
>>
>> We do have a problem when the average age of the US ham is 68 years...
>>
>> The infrastructure required for amateur radio is daunting as compared to other activities. My opinion is that focus should be on generating enough interest that high school club stations become more prevalent. How much focus is given to golf or tennis or other, not for profit sports where there are a half dozen participants?
>>
>> We have a lot of ham radio operators, 800,000 give or take a hundred thousand - about 8-10 times as many as when I was a kid. However the percentage of those who have EVER made a contact on an HF band is probably 1/10th the percentage of those who regularly operated the HF bands years ago. Most have never been exposed and were mentored by others whose only activity is talking through a repeater.
>>
>> It's water under the bridge, but my opinion is that while the elimination of morse code and the VE program DRAMATICALLY increased the population of those with a call sign, it hasn't helped increase the number of hams who regularly operate the HF bands as compared to 45 years ago.
>>
>> In my opinion we need a few thousand new contesters worldwide with an average age of about 25 years old for contesting to be good for many decades to come. We don't need to significantly change the sport to something that only resembles ham radio in an attempt to compete with video games.
>>
>> How difficult would it be for each of you as an individual to generate interest in one or more youngsters, teach them morse code (if you will), get them on HF, interest them in contesting and help them along the way?
>>
>> Little incentive.....If you don't leave your radio stuff to your grandchildren your wife is going to sell it to the first person who will haul it off :-)
>>
>> 73... Stan, K5GO
>>
>>
>>
>>> On Mar 27, 2016, at 1:37 AM, David Gilbert <xdavid at cis-broadband.com> wrote:
>>>
>>>
>>> You're entire reply essentially says that I'm talking apples and oranges. And you're exactly right. But those apples compete for attention with our oranges among youngsters, and the apples are going to win because of the reasons I laid out.
>>>
>>> And it is exactly that radiosport is going to have to change if it intends to survive. Again I point to the demographics that clearly prove my point. Deny it if you want, but that's just more evidence of what's wrong.
>>>
>>> 73,
>>> Dave AB7E
>>>
>>>
>>>
>>>
>>>>> On 3/25/2016 1:46 PM, Paul O'Kane wrote:
>>>>> On 23/03/2016 21:01, David Gilbert wrote:
>>>>>
>>>>>
>>>>> I enjoy contesting, but it's a legacy that isn't going to successfully compete for attention among anything beyond a very small percentage of today's youth. Most of the young ops at Field Day or contest stations are only there because of some family connection, and most of those don't last. Even the great majority of new hams the ARRL likes to tout as evidence of a growing base don't stick with the hobby ... if they did, we wouldn't be having these discussions. I do think that contesting is drawing a growing percentage of hams, but the base is getting old fast, and from my perspective here are some of the reasons:
>>>> David is right, but also wrong - especially when he compares
>>>> ham radio to the internet - that's an apples and oranges
>>>> comparison.
>>>>
>>>>> 1. Ham radio is expensive, especially of you actually want to be competitive instead of just participating. Rigs and antennas cost far more than a decent computer or smart phone, both of which offer far more effective communication and opportunities for competition.
>>>> "Expensive" applies to all competitive activities when you
>>>> want to be competitive - to include time and money spent
>>>> on diets, training, equipment, travelling and expenses.
>>>>
>>>>> 2. Ham radio requires antennas. Theey are physically obtrusive and often create conflict with neighbors. Hardly anybody has to fight to get connected to the internet.
>>>> Apples and oranges.
>>>>
>>>>> 3. Ham radio is real time and unreliable, subject to the vagaries of propagation and activity on the other end.
>>>> That's precisely what attracts us, and what distinguishes
>>>> amateur radio from most other forms of communication.
>>>>
>>>>
>>>> Why do some people still compete in sailboat racing,
>>>> subject to the vagaries of wind, waves, tides and
>>>> currents? Because it's hard and they enjoy it - it's
>>>> what gives the activity its name, sailboat racing.
>>>>
>>>>> Applications like Twitter, Facebook, and online forums (like this one) are precise, dependable, and "sticky" (you can read and answer at your convenience). Online game competition against real opponents from around the world is available around the clock every day with virtually no waiting.
>>>> All hosted on the internet, a public worldwide communications
>>>> utility and, for all intents and purposes, free.
>>>>
>>>>> 4. Ham radio requires a license, one which many of us perceive as relatively easy to get but which isn't needed at all for any other pursuit. It's a roadblock with no particular advantage to the user ... it's not like it keeps LIDs off the air.
>>>> Licences are required for many competitive pursuits,
>>>> including some motor sports (on land, sea and air), and
>>>> competition licences are required for some athletics
>>>> events.
>>>>
>>>>> 5. Almost any video game out there is more immediate with more intense real time competition than ham radio contesting has.
>>>> Apples and oranges - powerboat racing can be a lot more
>>>> immediate and intense than sailboat racing.
>>>>
>>>>> I honestly hope that radiosport hangs around for a while ...
>>>>> I do too - it's fun for me and I have a lot of money invested in it. But it needs to change if it's actually going to draw new people to the game.
>>>> Does sailboat racing have to change? If not, why not?
>>>>
>>>>
>>>>> I've tried to come up with the idea of a contest format that would capture some of the real time features of a video game, particularly the ability to directly and immediately counter (either by action or by score) the actions of another contester,
>>>> Don't golfers (other than in matchplay) compete in
>>>> isolation? The all have access to real-time scoreboards,
>>>> and we could have them too, although some contesters
>>>> prefer others not to let others know how they're doing.
>>>>
>>>>> Ham radio simply doesn't have the fascination for anybody today that it did for us ... and if we were young again in today's world it wouldn't for us either.
>>>> Why then, some two hundred years after the introduction
>>>> of mechanical propulsion, do some people insist on
>>>> racing without it? The answer is they do it for its
>>>> own sake.
>>>>
>>>>> If we want to change the demographics of our hobby, our hobby is going to have to change. It's as simple as that.
>>>> Sure - change is good so long as our hobby, amateur radio,
>>>> doesn't change into another hobby.
>>>>
>>>> 73,
>>>> Paul EI5DI
>>>>
>>>>
>>>>
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