[CQ-Contest] Dead zero beat pile ups

Martin Durham W1md at W1md.net
Wed Nov 30 08:06:21 EST 2016


Interestingly I tried this for the first time this weekend with WinTEST. After a few hours I turned it off and went back to clicking then tweaking the big knob on the front of the radio. Or just tuning the band map and 'finding' the sweet spot. The randomized is too rigid. +/- 100hz. Might or might not get it. The P&C'ers are not going away. The best we can do is have good ops on the dx end who know to listen off the zero beat and good ops on this end who know where to call. 

Several times heard well known contest calls on the edge of my passband call once and get through. K1DG and his brother...and his brother-in law, K5ZD and a few others. 

The advantage of a DX-88 killer antenna!!  :)
Hearing ALL angles of the pileup. 

73
Marty
W1MD

> On Nov 29, 2016, at 7:38 PM, Steve London <n2icarrl at gmail.com> wrote:
> 
> Both N1MM+ and Win-Test have "randomizer" options that will automatically prevent you from being zero-beat, but still within +- 100 Hz.
> 
> 73,
> Steve, N2IC
> 
>> On 11/29/2016 02:54 PM, K9MA wrote:
>>> On 11/29/2016 07:28, Bill via CQ-Contest wrote:
>>> Calling DX stations dead zero beat on their QRG in a pileup is a no
>>> no, yet it continues to happen.  Please call up or down a few hundred
>>> HZ so everyone can hear the DX station respond!
>> I think a few hundred Hz is too much, unless the band is very
>> uncrowded.  When the band is busy, somebody is running every 300-400 Hz,
>> so if you call that far off, you're right on top of the next station.
>> 50-100 Hz either way is usually enough to distinguish the beat note,
>> without causing too much QRM.
>> 
>> 73,
>> 
>> Scott  K9MA
>> 
>> 
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