[CQ-Contest] Contest Dashboards

Chuck Dietz w5prchuck at gmail.com
Wed Apr 25 10:05:12 EDT 2018


So the loud signal QRMing you would look like a fire-breathing dragon?

Chuck W5PR

On Mon, Apr 23, 2018 at 4:10 PM, Alan Higbie <alan.higbie at gmail.com> wrote:

> At Visalia this past weekend N0AX moderated series of short presentations
> about possible future developments in our contesting world.
>
> One of the presenters was Jeri AI6TK. In her work she designs video games
> with augmented reality.  On the side she's working on the "gamification" **
> of radio contesting.
>
> I may have misunderstood - but I thought she said she'll be making a
> presentation at Dayton - but I couldn't find it on the Hamvention program.
>
> 73, Alan K0AV
>
>
> *From Wikipedia*
> **  *Gamification* is the application of game-design elements and game
> principles in non-game contexts. Gamification commonly employs game
> <https://en.wikipedia.org/wiki/Game> design elements to improve user
> engagement, organizational productivity,  flow
> <https://en.wikipedia.org/wiki/Flow_(psychology)>, learning
> <https://en.wikipedia.org/wiki/Gamification_of_learning>,
> crowdsourcing, employee
> recruitment and evaluation, ease of use
> <https://en.wikipedia.org/wiki/Ease_of_use>, usefulness of systems,
> physical
> exercise <https://en.wikipedia.org/wiki/Physical_exercise>, traffic
> violations, voter apathy, and more. A collection of research on
> gamification shows that a majority of studies on gamification find it has
> positive effects on individuals. However, individual and contextual
> differences exist. Gamification can also improve an individual's ability to
> comprehend digital content and understand a certain area of study such as
> music.
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> CQ-Contest at contesting.com
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>


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