[CQ-Contest] Ham Radio in the Future
Mike Fatchett W0MU
w0mu at w0mu.com
Mon Aug 11 16:54:12 EDT 2025
Are contests gaining in popularity or is is just easier to submit logs
now? Do we really know how many people were in the contest 10 years vs
today? Has anyone taken all the logs and figure out just how many
stations got on and made it into a contest log and compared today with
20 years ago or even 5 years ago.... The covid years probably outliers.
We need to get to the point where scoring is done in real time. where
everyone can watch the competition as it unfolds. In online gaming you
can see what everyone is doing and learn from it. Everyone gets better.
Do we get to the point what band/rate etc is displayed at all times? I
think we must. Webcams probably need to be thing. Online delayed audio
should be a must. I don't believe that this could be done for every
entrant but we are talking about the super serious. It could be
extended as technology allows. I watch a lot of online gaming with
hosts that were watching "tournaments" and would switch back and forth
between games and teams.
Do we need to make contesting more popular? I think the above will
happen because it is cool. Younger people have attention spans of about
3 seconds so something has to be going on to keep interest.
What could kill RF contesting? Do you all remember Doctor DX or now
morse runner etc. where there is a pseudo contest going on. Doctor DX
allowed you to change CW speed and tune a vfo. Stations would come back
around your sending speed. K0GU and I would hold 10 min or 15 min
sprints and communicate via 2m for hours trying to get ready for our
Contest expeditions to V4. We had a great time. If and when someone
managed to do that for say 100 or even 1000 people at a time or
instance, that could change the face of contesting. Will it replace CQ
WW or ARRL DX? I doubt it. It would open the world of contesting to
all and would actually create a fair contest environment where everyone
has the same setup. IE the contest is built on 100 watts with
Tribanders and wires or maybe there is a superstation category. None
the less each station would be essentially the same. Maybe you could
provide a budget where people could spend 20k on their station so there
would be a bit more strategy involved. Once the best setup is figured
out everyone will use it. That is the way of online gaming.
Manufacturers and retailers could sponsor contests, give away prize
maybe have teams like NASCAR. I would play that game a lot!
W0MU Mike
>
> Well, first of all, I'm not an inexperienced contester, although for
> various reasons I haven't been an active one the last few years. I've
> held regional records at times in a few contest categories and I've
> placed top ten U.S. in a few.
>
> More importantly, although contesting is more popular now than it has
> ever been, at least in terms of numbers of participants, we are an
> aging group. The annual collection of pictures from Dayton tells the
> story. My suggestion was prompted by the comments from W2SC who has a
> hundred times more street cred than either you or I. If he sees that
> contesting will change in a way driven by younger hams, we might want
> to pay attention instead of just assuming that it will remain popular
> "just the way it is". You might check out how few commercial ham
> radio outlets remain in business before making comments like that.
> There is a reason for it.
>
> I strongly suspect that something similar to what I described below
> will never happen. But something should.
>
> Dave AB7E
>
>
> On 8/11/2025 3:56 AM, Daniel Weinhold NC8R wrote:
>> I have heard this idea brought up quite a few times. I am a young
>> (Gen Z) ham myself. To me, this idea of transforming ham radio
>> contesting into a video game does not appeal in any way. Part of the
>> reason radio caught my interest in the first place and the reason it
>> continues to fascinate me is that it is not dependent on the
>> internet. It is a form of communication much, much older than the
>> internet or computer games. This is what makes radio so cool!
>>
>> I also think that contest rule changes should be left up to the
>> older, more experienced contesters. Inexperienced people often want
>> to change things without realizing that they are done a certain way
>> for a very good reason.
>>
>> If you look around, you will find quite a number of young hams (even
>> younger than myself) who have succeeded in major contests and are
>> enjoying ham radio just the way it is!
>>
>>
>>
>> 73,
>> Daniel NC8R
>>
>> Sent with Proton Mail secure email.
>>
>> On Monday, August 11th, 2025 at 1:40 AM, David Gilbert
>> <ab7echo at gmail.com> wrote:
>>
>>> A friend of mine (Bob, K7ZB) just sent me a link to a recent video
>>> interview of Tom, W2SC (aka 8P5A) done by W1DED. In addition to
>>> descriptions of his station and approach to contesting, Tom speculates
>>> on where ham radio and contesting in particular might go in the future.
>>> He pointed out that whatever happens will most likely be determined
>>> by a
>>> younger generation that isn't bound by what ham radio is to those of us
>>> who have been at it for a while.
>>>
>>> https://www.youtube.com/watch?v=ck-RMIyjSfI
>>>
>>> His view of the future is very interesting, and I agree that if ham
>>> radio survives to any significant extent it will have to change ... and
>>> it will likely be changed by a younger generation that comes up with a
>>> way to adapt ham radio to something that is more interesting to them.
>>>
>>> Personally, I've always thought that contesting should figure out
>>> how to
>>> become more like an online video game:
>>>
>>> 1. Integrated computer graphics that display participants on a playing
>>> field ... Earth or maybe even some simulated world. You could zoom in
>>> or zoom out, but the part of the world available to be seen on your
>>> screen could be determined by the real time propagation at that moment.
>>> To make a contact you'd have to zoom in far enough to see the station
>>> you're trying to contact, and the display would show their current
>>> frequency. Real time propagation could be derived from actual contacts
>>> being made if everyone's computer was connected to a common server ...
>>> just like is done with video games. And before anyone says that real
>>> time internet connectivity is an issue, keep in mind that it isn't at
>>> all problem for the demographic we'd be trying to reach.
>>>
>>> 2. Multiplayer .... where every participant shows up on the screen at
>>> their actual (or simulated) QTH.
>>>
>>> 3. ACTUAL COMPETITION! Instead of just trying to make the most
>>> contacts and finding out at the end how you did, make each contact some
>>> sort of competition that gets displayed on the screen ... and have some
>>> way of preventing others from making a contact. How that happens would
>>> depend upon the context of the particular game, just like there are
>>> different video games. But the idea would be to contest each contact in
>>> some manner that requires either an offensive action or a defensive
>>> one.
>>>
>>> 4. "Contacts" (whatever the game required for a point) would still
>>> purely come via RF ... station to station. The video display and
>>> central server would only provide the environment for making the
>>> contacts, albeit a hopefully more elaborate and richer environment than
>>> whatever we currently picture in our minds while making contacts now.
>>>
>>> Some people might say that this is actually no different than a video
>>> game and that video games have the advantage of a level playing field
>>> since most computers don't hinder your play. And that's precisely why I
>>> think a ham radio version might be more interesting. Propagation,
>>> antennas, choice of times and bands would all make the game more
>>> complex
>>> than the typical online video game. The play style would be enriched by
>>> the variables of ham radio and the technical side of the hobby would be
>>> retained.
>>>
>>> The biggest problem I see with something like this is getting the
>>> programming done. Successful video games can take years and lots of
>>> money to develop, although there are games like Valheim that didn't ...
>>> at least not by comparison. However, I strongly suspect that it won't
>>> be too long before AI could do something like this, or at least most of
>>> it. We wouldn't need the complexity of a top tier video game, and
>>> graphics engines are becoming increasingly accessible for simple
>>> environments. Station wise, I don't think it would be any different
>>> than it is now to use a logger for rig control and score tracking ...
>>> just different software.
>>>
>>> I realize that the actual game mechanics are missing here. That's
>>> because I'm not smart enough to come up with the specifics. But I am
>>> convinced that something like this could be done ... it's really just a
>>> simple visual interface with an RF connection for the points instead of
>>> data packets. The number of made contacts would be MUCH fewer than it
>>> is now for a typical contest, but each contact could potentially
>>> require
>>> more thought and focus. Think in terms of catching fish instead of
>>> hammering out CQ's.
>>>
>>> Thoughts?
>>>
>>> Dave
>>>
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>>> CQ-Contest at contesting.com
>>> http://lists.contesting.com/mailman/listinfo/cq-contest
>
>
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