[RTTY] SO2R

John GW4SKA ska at bartg.org.uk
Wed Sep 30 14:18:40 EDT 2015


So the SO2R op deliberately slows every contact down by 1.5 seconds? Very 
odd, considering all the past debate about extra time taken to send a single 
space after a call :-)
and that's 1.5 seconds of my time too ....

John GW4SKA

----- Original Message ----- 
From: "David G3YYD" <g3yyd at btinternet.com>
To: <rtty at contesting.com>
Sent: Monday, September 28, 2015 9:28 PM
Subject: Re: [RTTY] SO2R


> Simple it is the last opportunity that he has to ensure I have his call 
> correct (I lose points for incorrect call) and for that station if he has 
> QRM to know I have successfully worked him. In a busy contest I find it 
> saves working a dupe later on because I am not in his log as he did not 
> have confirmation I had worked him that first time. It also reduces the 
> not in log count again I lose points.
>
> In a quiet contest it is unnecessary as QRM is so much less, but then you 
> have more time between QSOs so may as well leave it in.
>
> So bottom line it can be left out but the risk is more busted calls and 
> NIL. It is a trade off a bit longer (about 1.5 seconds) against lost 
> points.
>
> 73 David G3YYD
>
> -----Original Message-----
> From: RTTY [mailto:rtty-bounces at contesting.com] On Behalf Of Ken K6MR
> Sent: 28 September 2015 20:18
> To: rtty at contesting.com
> Subject: Re: [RTTY] SO2R
>
> I’m still relatively new at this so the answer to this question may be “we’ve 
> always done it this way…”
>
> After GM3XXX sends his exchange, why do you send his call again (GM3XXX TU 
> M7T QRZ) ? You sent his call, he responded, so you have the call correct. 
> Seems like wasted bits and time. And if that TU message gets garbled the 
> other station might think you have the call wrong.  A simple TU M7T QRZ 
> would appear to be enough.
>
> I see most people do it (I don’t) but I don’t see the reason.
>
> Ken K6MR
>
>
>
>
> From: David G3YYD
> Sent: Monday, September 28, 2015 12:24
> To: rtty at contesting.com
> Subject: Re: [RTTY] SO2R
>
>
> As a SO2R operator the CQ call is key. If made too short, for instance CQ 
> M7T, then it does not give enough time for a complete reply to my CQ call 
> on the other radio to be made. The idea is to time it so as soon as one 
> radio has finished it is time to transmit on the other.
>
> As a consequence I use CQ M7T M7T M7T CQ this gives sufficient time for 
> someone to call me on the other radio with GM3XXX GM3XXX. Then there is no 
> apparent delay in my answer to GM3XXX and it allows me to send GM3XXX 
> 59914 GM3XXX, While someone is calling me on the other radio in response 
> to my CQ call.
>
> Of course it falls apart if someone calls me after a CQ with M7T M7T de 
> GM3XXX GM3XXX GM3XXX PSE K which unfortunately too many people do. I know 
> my call so please do not send it and de is a total waste of time as for 
> PSE K enough said. If you have a call that is GM3XXX then twice is 
> sufficient if you have a short callsign like my contest call then M7T 
> three times is OK.
>
> Then at the end of the contact I reply GM3XXX TU M7T QRZ again 
> sufficiently long to enable someone to call me on the other radio or send 
> the exchange so I can reply to them without any apparent delay.
>
> I also make use of the ESC key to cut short messages on a radio so I can 
> initiate the reply on the other radio faster. So for instance CQ maybe 
> truncated so it becomes CQ M7T M7T.
>
> By the way if you think SO2R is complex then I also operate the radios 
> second receivers as well when a contest slows up.
>
> 73 David G3YYD aka M7T in contests
>
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