[UK-CONTEST] Zone 34/ the cluster (was CQWW CW (long post))
Gerry Lynch
gerrylynch at freenetname.co.uk
Tue Dec 2 19:40:12 EST 2008
brian coyne wrote:
> z34 (do we ever?, maybe as we are so close they are in the 'skip' zone
>
This is probably true as far as Cairo goes, but they weren't on this
year at all as I think ST2T is now back home, and there was no-one on
from Egypt. Some joker appeared on 80m signing SU9ER in the last few
hours but was by all accounts Slim at his work - deliberate conflation
of SU9NC and SU1ER's callsigns I would think. The real SU9NC was at K1RX.
> I was also annoyed by the pileup behaviour om mlts and blamed the cluster. very pleased to see others with the same view. Many will not agree but I feel the cluster has no place in a competetive environment. Without it scores would decrease, but does that really matter, is it important to see scores increasing year on year?
I have mixed views on this. There are many complaints mirroring those
on this reflector in 3830 writeups from other parts of Europe.
Firstly, I entirely agree that a lot of the pileup behaviour really
stank. It always does. The difference was that it only usually gets
that bad in the last few hours of the contest when new mults appear on
the low bands and Eus (including us) QRM one another into oblivion, and
all the serious competitors have little else to chase so are in with
their boots on. This year, it was already bad by the early hours of
Sunday morning. J88DR's 80m pileup just before I knocked off for some
kip about 0300 on Sunday was a real horror story, for example.
Is this all because of packet? Well, yes and no. We do have to
remember that packet has been around for almost a generation now. I
love the 'wasn't it all better before packet' comments because, despite
having dabbled in contests since 1991, I can't actually remember a time
when packet pileups weren't a cause for major complaint. While one can
abolish packet assistance for contest entrants - likely with huge
resistance - the vast majority of people on in CQWW are casual
participants not submitting an entry, and nothing in the world can or
should stop them clicking on spots.
So, ugly packet pileups have been there for a long time, and will be for
the foreseeable future, and Satan's Skimmer will merely add to the
problem. Oh well, that's life. In my view, this year's horrors were
caused by the poor conditions. With no 10m to speak of, 15 weak, 20
closing early and even 40 going a bit punk in the wee hours, more and
more operators were chasing mults on fewer bands. Unsurprisingly, given
the long expected lack of solar activity, there also seemed to be fewer
serious contest expeditions than I can remember. Recipe for chaos: add
just as many Eu ops to fewer bands than before and set them chasing
fewer multipliers.
If you are confronted with a monster packet pileup, there are really two
successful strategies for a serious competitor, and which to apply
depends on the category you are in.
If you are an unassisted single op, especially if low power single op,
the most successful strategy is probably to turn the dial. It is
unlikely that you have cleaned the bands of available mults. The horror
pileup on 7X0RY or T77C delivers no more points to you, in the unlikely
event that you bust it, than the as yet unworked OH0 or CN a little up
the band who has already made several thousand QSOs and is probably
begging for calls at that point.
If you are a serious HP single-op, the decision might be a bit more
balanced. And if you are a serious multi-op with good antennas, then
you are probably running out of things to work at this stage and you
really need to get stuck in. And if you are capable of being
competitive in a multi-op category at the European level, you are
capable of breaking most pileups. And a good mult-op station operator,
in the dying hours of a contest, is a bit like a good modern prop
forward, capable of getting to the pileup with speed, hitting it with
considerable power and clearing out the opposition. But there is a
difference between controlled aggression and blind calling. You need to
listen and time your calls to perfection. Not calling in the first 5
seconds after a station signs and getting the feel of the pileup can be
useful, especially in the first few overs. And never ever keep calling
when you hear the DX come back to someone else, because you are just
minimising your own chances of getting the QSO by slowing rate and
chasing less skilled DX stations away entirely. And tail ending can be
a recipe for disaster here as you will simply cause an orgy of ill-timed
calls from people who can't even hear the DX - unfortunately, as I
LOOOOOOOOVE tail ending.
And when they go 'QRT' quickly check up to 5 kHz or so LF and HF because
often they just move their TX a couple of kHz to avoid the pileup.
So I agree, I hate ugly packet pileups. I lost a precious and treasured
Zone 1 double mult on top band because KL7HBK went QRT when the stations
who he was calling couldn't hear him coming back to them and he took a
scunner and went QRT. I could hear him quite clearly under a barrage of
Russians but they were obviously a lot stronger with each other than
they were with me and had no chance. I didn't even know that you
*could* work Zone 1 on top band. I was gutted!
But I love charging into ugly packet pileups with a good signal and,
Aussie Rules style, jumping on the opposition's shoulders and nailing
that big fat double mult. There is no greater test of contesting
skill. Except maybe for being the DX and keeping a big, unruly, Eu
packet pileup under control.
73
Gerry GI0RTN
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