> K1CC and KM9P bring up good points relative to "24 hours contiguous", but I
> believe their line of thought misses the most persuasive argument for
> considering a 24-hour category in the first place.
>
> Point: The most likely 24-hour participants are not the "power
> contesters", but rather folks who are now only casual players, probably
> making less than 100 contacts.
>
> These folks initially are not typically sophisticated enough in their
> strategies and experience to "cheat the system" as suggested. Yes, after a
> couple of years experience they will start to think these things through,
> but those who do will now be "bitten by the bug" and will not be satisfied
> with a "wimpy" 24 hour effort anyhow.
It seems to me that the current 48 hour format as it stands suits these
folks perfectly. How do you figure a new 24-hour category would draw in
more of these >100 contact people?
--Trey
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