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24 hour

Subject: 24 hour
From: GARLOUGH@TGV.COM (Trey Garlough)
Date: Mon Mar 1 09:38:35 1993
> K1CC and KM9P bring up good points relative to "24 hours contiguous", but I 
> believe their line of thought misses the most persuasive argument for 
> considering a 24-hour category in the first place.
> 
> Point:  The most likely 24-hour participants are not the "power 
> contesters", but rather folks who are now only casual players, probably 
> making less than 100 contacts.
> 
> These folks initially are not typically sophisticated enough in their 
> strategies and experience to "cheat the system" as suggested.  Yes, after a 
> couple of years experience they will start to think these things through, 
> but those who do will now be "bitten by the bug" and will not be satisfied 
> with a "wimpy" 24 hour effort anyhow.

It seems to me that the current 48 hour format as it stands suits these 
folks perfectly.  How do you figure a new 24-hour category would draw in 
more of these >100 contact people?

--Trey

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