In all kinds of games, people try to go to the limits, staying just within the boundaries. To do that, it has to be easy to see where the boundaries are - white lines in the grass, nets stretched ti
Hi Igor, Good idea - I like the definition of "single-op" as a single person controlling the tools, no matter where those tools are physically located. Multi-ops could be several people with tools at
I'd mostly go for those rules too. It would prevent things like using a 2 meter packet connection to cross your station's boundary line to your neighbor's house, which is connected to the full Intern
Hi Paul, First, my apologies -- I was one of the people who misinterpreted your phrase "...modes or technologies". Is a tool which converts the RF spectrum into a visual display for the op's eyes a c
As a long-ago CW traffic net guy, I noticed this too. SS is basically one enormous traffic net, with everybody sending empty messages to everybody else in a very chaotic fashion. I think the root cau
IMHO, the wording of the rules could be better but there's no inherent conflict. The first paragraph of the rules says that no one is permitted to use Internet or radio systems (other than the contes
Once upon a time, I was part of a team that wrote a program that could identify CW signals by taking a variety of measurements - things like code speed, weight, word and character spacing, transmitte
I think this is exactly on the right track. Here's some comments and fodder... IMHO: 1) An operator is a human being. Single-operator entrants involve exactly one human during the contest period. All
I received several private email comments on the ideas I tossed out, so I'll answer my own message to elaborate... The word "contest" implies competition. Most of us would like to compete, but want t
According to Wikipedia at least, North America includes Mexico - North America extends from Greenland to Panama: http://en.wikipedia.org/wiki/North_america Central America includes everything south o
No need to imagine. It's already done - see: http://www.qsonet.com/ 73, /Jack de K3FIV _______________________________________________ CQ-Contest mailing list CQ-Contest@contesting.com http://lists.c
The ionosphere is live 24/7 too, and it covers the same geography as the online world. I think there's two other factors at work. First, contests today are all mostly the same, and haven't changed mu
My QTH is in a very rural location in California (CM88eu), but it happens to be within the circle for the NCCC. A few miles away, I'd be an outsider also. I think the root of the problem is not in th
Thanks - I hadn't stumbled upon the CQMM DX contest yet. It does seem to be on the right track. One other idea I forgot earlier. Instead of defining a team as a fixed number of operators, perhaps def
Randy et al, There's been lots of valid points and good discussion, which IIRC started with a question of how to increase participation. I'd like to offer some food for thought from a different persp
My interpretation is that when you add the durations of your three longest off-times, it totals to at least 12 hours. This prevents people from using, for example, 36 20-minute "off times" (long unan
My QTH is on the California coast. I use just a wire antenna, so I hear and speak softly in multiple directions. It's common in contests, especially after the initial frenzy has passed, for me to hea
IMHO, the way to get more logs submitted is to make it more attractive for people to submit their log. From what I've read, I get the impression that most - way more than half - of people who partici
It's very wise to be cautious. What I'm suggesting as a starting experiment is not to change a contest at all. Instead, contest organizers (more accurately those who publicize the results) can be mor
A long time ago, mid-70s to be exact, I was part of a research project to see if a computer could be programmed to understand hand-sent Morse. From a computer science viewpoint, Morse was an interest