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Re: [CQ-Contest] Online Contesting

To: Timothy Coker <n6win73@gmail.com>
Subject: Re: [CQ-Contest] Online Contesting
From: Brooke Allen <brooke.t.allen@gmail.com>
Date: Wed, 16 Feb 2011 12:44:00 +0100
List-post: <cq-contest@contesting.com">mailto:cq-contest@contesting.com>
Continued... (brushed send on my druid by mistake)

Have you ever noticed that your girlfriend can dump you in May and the the
only thing that keeps you from killing yourself is all the antenna work.
Then you work CQWW on 2 hours sleep and come Monday morning you can't even
remember what you saw in her.

Now modern science can tell you why.

Brooke N2BA
On Feb 16, 2011 6:34 AM, "Brooke Allen" <brooke.t.allen@gmail.com> wrote:
> There are two game categories: finite and infinite. Contests are finite
and
> dxcc is infinite. Luckily ham radio's infinite games are not flow
addicting
> so they don't destroy your life.
>
> It is also interesting that on many on-line games in-game loot gets sold
for
> real-world moolah on ebay or even real-time foreign currency markets as
with
> Second Life. Do that with ham radio and the fcc can pull your license; it
is
> illegal to make money from your transmissions.
>
> Psychologists have discovered two things that relieve depression:
>
> 1) extreme sleep deprivation
> 2) goal oriented work that involves your hands and brain in the steady
> advancement toward the completion of something you can visualize.
>
> (Chronic sleep deprivation and a job that is all brain work with no clear
> goal is a recipe for chronic depression" Iie. modern worklife.
> On Feb 16, 2011 3:04 AM, "Timothy Coker" <n6win73@gmail.com> wrote:
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