Rick's annual rant:
Sigh. I sure wish it were legal for a group of ops to take turns operating an
SO2R station and call it M/S. No need for a separate mult station, either. The
cockamamie ten minute rule makes this illegal. You want a ten minute rule? Try
the NCCC CQP rule - once an op makes a Q, no other op can make a Q for at least
ten minutes, no band restrictions. Yeah, yeah, it's less enforceable. So is
illegal power.
73,
Rick N6XI
On Sep 5, 2011, at 11:14 AM, "Randy Thompson K5ZD" <k5zd@charter.net> wrote:
> Each CQ contest has its own multi-op rules, so you can't make broad
> generalizations like this.
>
> For CQWW, the MS rule actually allows two stations to transmit at the same
> time. One is the so called "run" station and the other is the "mult"
> station. The M2 rule allows two transmitters - one on each of two bands.
>
> The new rule is directed at those stations that want to push the envelope by
> having multiple stations on the same band -- but have only one transmitting
> at a time. I.e., they can claim only one "run" station as long as there is
> only one transmitted signal on the band at a time. The only way to really
> handle the scenario is with a wired/mechanical lockout.
>
> The new rules also blend in the concept that only one station (of the
> multiple) on a band can be "soliciting contacts." I.e., calling CQ.
>
> All of this to keep the elite push-the-envelope minority from even further
> distorting the simple concept of multi-single. For the rest of us, it is
> important to follow the rules and have fun.
>
> Randy, K5ZD
>
>
>> -----Original Message-----
>> From: writelog-bounces@contesting.com [mailto:writelog-
>> bounces@contesting.com] On Behalf Of Joe Subich, W4TV
>> Sent: Monday, September 05, 2011 5:07 PM
>> To: WS7I; [WriteLog]
>> Subject: Re: [WriteLog] New CQ WW rule on lockout
>>
>>
>> The problem with the CQ rule is that it is completely unrealistic for the
>> "multiplier radio" in M/S and M/2. None of the popular software provides
>> a "band aware" interlock function (and interlocks - software or hardware
>> are easily bypassed by VOX and/or a separate keyer) and hardware
>> interlocks need to include band inputs (and several popular transceivers
>> don't provide any "band data" outputs) or be manually enable/disabled when
>> changing bands.
>>
>> Of course, rules like this are typical of CQ contests - rules should be
>> easily enforceable (e.g., once a transmitter has made a contact on a given
>> band, no other transmitter may make a contact on that band for 10
>> minutes), recognize the state of available/practical technology, and
>> consistent (e.g., regardless of the hardware/software used - if all of the
>> hardware is within the "circle" and only one operator makes all of the
>> contacts with no "data" feeds from outside the station - the entry is
>> "unassisted").
>>
>> 73,
>>
>> ... Joe, W4TV
>>
>>
>> On 9/5/2011 11:37 AM, WS7I wrote:
>>> The only method of actual implementation of the 100% lockout is to use
>>> an old time octopus. No other method has only one signal on the air
>>> with the exception of RTTY on one computer with the setup Ed put out
>>> of first one wins. There are TWO signals on the air using last one
>>> wins, and that is a violation, allbeit in RTTY not a significant
>>> amount of time. But it pretty much begs the question. One signal is
>>> exactly that one signal not one signal except for the first 40 Ms or
>> whatever.
>>>
>>> You use logical hardware circuits with gates that control the
>>> push-to-talk lines. This is 100% the method used by everyone before
>>> the 10 minutes rule for M/S was implemented. SSB and CW had the 10
>>> minute rule sooner than RTTY did.
>>>
>>> Far easier to build a fairly simple hardware device than to try and
>>> get software to do a job that it is difficult to do. The more
>>> computers that are networked the more chances that there are larger and
>> larger overlaps.
>>>
>>> Jay WS7I
>>>
>>>
>>>
>>>
>>> On Sun, Sep 4, 2011 at 2:18 PM, Mike
>> Heideman<mike_heideman@hotmail.com>wrote:
>>>
>>>>
>>>> Don AA5AU wrote in response to Mark K6UFO:
>>>>> When using more than one computer, either as SO2R or Multi-Op, they
>>>>> must be networked and connected to each other via WriteLog.? Use
>>>>> "Link to Network" command which I think is on the WL Setup menu.
>>>>>
>>>>> When this is accomplished, both "First one wins" and "Last one wins"
>>>>> become available in the Setup menu on each PC.? Select the same
>>>>> option on each PC.? Either set?all PCs?to "First one wins" or?all
>>>>> PCs?to "Last one wins".? The lockout is performed over the network.?
>>>>> Works well.? I've been doing this for SO2R on 2 PCs for years.? Use
>>>>> "Last one wins" for SO2R and I am guessing "First one wins" for Multi-
>> Op.
>>>>
>>>> This doesn't answer Mark's original question. How do you set up 4
>>>> computers in the network such that lockout is enforced between two or
>>>> more computers on the same band, but computers on different bands do
>>>> not lock each other out?
>>>>
>>>> The typical arrangement is two coupled computers, one for run and one
>>>> for S&P, on the same band. The S&P operator attempts to make Q's by
>>>> interleaving transmissions with the run op. If the station layout
>>>> allows it this could also be a single operator doing SO2R on the same
>>>> band as part of a multi-op.
>>>>
>>>> Setting up 2 different networks, one for each of the computer pairs,
>>>> would enable partitioned lockout but then the logs would not be shared.
>>>>
>>>> 73,
>>>> -Mike, N7MH
>>>>
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