[CQ-Contest] M/S 10 Meter Contest - Question for Entrants
AA4NC at aol.com
AA4NC at aol.com
Tue Dec 18 19:13:12 EST 2001
In a message dated 12/18/01 23:21:44 PM GMT Standard Time, k8cc at mediaone.net
writes:
> At 03:17 PM 12/18/01 -0500, AA4NC at aol.com wrote:
> >I suspect from the disparity in scores that there were lots of different
> >schemes used. I haven't operated the 10m M/S for a couple years, and had
> >originally thought that there was a 10 minute/6 band change rule (as in
> >most ARRL contests). Since I had not read the rules in a long time, I was
> >surprised to see N1ND's e-mail clarification prior to the contest that
> >mode changes were allowed for multis AS LONG AS ONLY ONE SIGNAL WAS
> >TRANSMITTED. Wouldn't this outlaw an octopus?
>
> Wil,
>
> That is the point of an octopus - to ensure that only on signal is
> transmitted.
>
> There are a number of ways to use multiple radios on a band, and yet
ensure
> that only one signal is transmitted. K3LR uses two radios, two amps, and
> separate antennas with lockout logic so only one radio transmits at a
> time. W3LPL uses two radios but only one amp - Frank's antenna switching
> is so clever that each op can listen to his own antenna selection, which
> can be separate from the antenna doing the transmitting, but still only
one
> rig can transmit at a time.
>
> I don't know why people are so negative about octopi, lockout logic, or
> whatever. I can demonstrate how to put two radios on one band with no
> outside hardware and single-transmission interlocks, using mostly Radio
> Shack parts so its not only a game for big, multi-tower stations. Sure,
it
> takes a certain level of cleverness to implement, but that's what allows
> one station to get an advantage over another.
>
> I think it makes mult-ops a heckuva lot more fun. This really applies to
> Sweepstakes - a "ten minute" or "six band changes per hour" rule would
> wreck the multi-op category in SS. There is a multi-single philosophy of
> "a bunch of guys in a room with one radio" which might be OK for ARRL DX
> where you have multi-2 to step up to, but contests like SS where mults are
> mostly irrelevent and ARRL 10 where there is only one band (OK, two
> counting modes) need the freedom to aggressively pursue QSOs or boredom
> will set in.
>
> Again, the ability to only one have transmission at a time is the absolute
> standard.
>
> 73,
>
>
>
>
> Dave/K8CC
>
Hi Dave,
My bad - I guess I didn't understand what Steve meant. I was thinking that he
was hearing multiple signals. I was thinking that the current rules we have
that specify one signal were a result of so-called "octopus" rigs from years
ago that allowed multiple signals to be transmitted (which was legal then).
Anyway, I agree that 10 minute rules/band change rules are not as much fun. I
do think that it's getting necessary to have a Multi/2 or Mult-multi capable
station
to compete in the Multi-single category except where band change limits
exist. It's just the escalation of the arms race I guess!
(Note to Santa Claus - Bring more radio stuff!! :>)
If we want to discuss ways of minimizing boredom, how about shortening up
some of the more tedious contests? (Guess that's another can of worms
altogether isn't it?)
Happy holidays / New Year,
Will
--
CQ-Contest on WWW: http://lists.contesting.com/_cq-contest/
Administrative requests: cq-contest-REQUEST at contesting.com
More information about the CQ-Contest
mailing list