[CQ-Contest] contesting 10 years from now

Dale Martin kg5u at hal-pc.org
Thu Feb 1 15:23:38 EST 2007

> > 
> > Certainly WRTC could be moved to a virtual contest on the 
> internet.  
> > What a great way to truly level the playing field for the competing 
> > WRTC stations!  The bands and propagation could all be 
> simulated.  The 
> > ops would have virtual radios and virtual beams to steer around.
> Wasn't a program like this developed and marketed about 20 
> years ago by AEA?  Can't remember the name of it right now, 
> but it simulated the CQWW CW contest and ran on Commodore computers.
> 73s john W5TD
Dr. DX for the Commodore 64.  It was the only 'realisic' contest game around
that I know of. 

I don't think there's been anything since.  MorseExpress is about the
closest I can think of.  

I play a game online called Fighter Ace.  It's a basic WWII era air combat
game..or games...there are various arenas featuring different air combat
venues.  I've only played a couple of the online air combat games and a few
PC-based air combat games.  Fighter Ace is the best.  

It would be so great to see someone, in the ham community maybe, with game
programming knowledge (and time) develop an online CQ WW game or something
similar.  You design or pick your station: K5NA, K1TTT, K5ZD, K4XS, 4U1ITU,
VU7LD, etc., etc.), set your lat/lon, time, and go make QSO's.  S&P, sit and
CQ, move mults to other bands, etc.  

As in Fighter Ace, there could be different arenas where different contests
are underway or there are DXCC and other paper chase arenas (County Hunters,
WAS, WAC, WAZ, etc). Yadda, yadda, yadda.
Surely, in the ham community, there's someone who can design a game to do

There's got to be something like that in the next ten years, Tonno.  We're
graying up fast here!  

Dale, kg5u

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