[CQ-Contest] Evolving scoring systems

XV4Y xv4y at nature-mekong.com
Mon Dec 2 20:51:33 EST 2013


I like Ken analysis of "a game". However I don't see this as incompatible with radio contesting (which really is a game as analyzed by Jack K3VIF, not a contest except for WRTC).

- We have some "Social Fraternity", and having your scores published in CQ Magazine, QST... helps for this. But we can try to improve the situation.
- This is important, specially for young people. That's why the ability to submit your log for several participations is a good to me. Same for "short time" categories like "Classic" or perhaps a "sprint" category. I also like the "DX Marathon" (or the DXCC) in this you can do it when you have time, to your own pace. Diving contests in "rounds" could also help. Let's say 48 hours are divided in 4 rounds (each 12 hours). One could win the first round and be happy with that. If your have 48 hours to spend, then you can win the 4 rounds and be the big winner. A very good op could also win (or achieve 2nd place) with only 3 rounds perhaps... saving time for sleep.
- "Challenge". We don't have mathematical challenge in radio-contesting are we did not write the game source code. The main rules are PHYSICS rules : "Sun activity and radio propagation". Perhaps we should advertise more on that "Crack the sun code/Beat the laws of ionosphere".
- We can also add artificial rules to improve the "Constant in-game feedback". Why not give bonus points for stations worked in the late hours of the contest?
- "Low Barriers to entry" : This is a big point, but again adding more categories like "Rookie" or "TB-Wires" is a good idea. Perhaps we can add a rule that give bonus to local stations in "poor countries". If last year your country had less than 5 participants in the contest and you can prove you are currently residing in this country, then you have double points.

73,
Yan.
---
Yannick DEVOS - XV4Y
http://xv4y.radioclub.asia/
http://varc.radioclub.asia/

Le 3 déc. 2013 à 03:18, cq-contest-request at contesting.com a écrit :

>> 1.   SOCIAL FRATERNITY:  He is on a team ('guild') where he was interviewed for two weeks to verify his skill level.   This involved streaming his game play for observation and review by the team officers before he was admitted.   Now he's been admitted it's clear it serves a social purpose an an 'elite online fraternity'.   They use 'voice chat' to coordinate their attacks online.
>> 
>> 2.   ACCESSIBILITY:  It's available 24/7.   Patrick arranges his competition schedule around his classes.   Millennials like Patrick do not operate on a 9-5 schedule ... They operate in a 24/7 mode.  His guild teammates live in Europe, Silicon Valley, etc.  They form teams for 'raids' based on day-to-day accessibility.
>> 
>> 3.   MATHEMATICAL CHALLENGE:  He has completely deconstructed the gaming algorithms to increase his scores and attain his current rating, and writes User Guides to help other players. It is obvious the mathematical complexity aspect is a major attraction.
>> 
>> 4.   CONSTANT IN-GAME FEEDBACK:   No 'slow rate hours' in his game.   There is constant action and obstacles to overcome.
>> 
>> 5.   LOW BARRIERS TO ENTRY:   Patrick builds his own computers from scratch since stock models don't have the graphics capabilities he looks for.   He has dual 24" monitors, 7 fans for cooling, noise-canceling headset and a memory keyboard that records his keystrokes for playback which helps him kill certain monsters.  Total investment was about $1,700 but the ongoing costs are  FIOS Internet fees only.  Total cost = a big tribander.
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