[CQ-Contest] Observations of a young ham

W0MU Mike Fatchett w0mu at w0mu.com
Mon Dec 19 17:47:07 EST 2016


I would suggest a shorter period of time as well.  4 to 12 hours max.

W0MU


On 12/19/2016 12:16 PM, Matt Murphy wrote:
>> Can we scale back the entry level "requirements" where everyone uses WRTC
> like setups for each contest?  How many hear would operate a contest that
> way?  Would it take away from the fun?
>
> I think this is a superb idea... at least to have a category that is very
> easy to set up and which would be fun for new and old hams to participate
> in.  There is a TB+wires category, but perhaps something even more
> restrictive such as "single wire antenna" would be interesting.
>
> If you get to operate a high end station, the best strategy is often
> running.  But from a more compromised station it may not always be possible
> to run and so other strategies have to be employed. It's more closely akin
> to operating a larger station during a major propagation outage.
>
> My suggestion for a WRTC style contest-within-a-contest would be a time
> limited, antenna and power limited category, such as 10 hours, 100W, wires
> only.
>
> My station happens to be wires only at present, and so most of the
> contesting I do from home is casual, only intended to keep my skills up
> between chances to operate from larger stations in more serious efforts.
> It would be interesting if there were a competitive category that included
> some sort of handicapping. Such a thing would certainly increase my desire
> to aggressively S&P for a few hours during the contest and perhaps to try
> to beat others facing similar conditions.
>
> 73,
> Matt NQ6N
>
>
>
> On Mon, Dec 19, 2016 at 12:05 PM, David Gilbert <xdavid at cis-broadband.com>
> wrote:
>
>>
>> On 12/19/2016 4:31 AM, Ed Sawyer wrote:
>>
>>> The excuse that bad on the air behavior is somehow a problem is bogus.
>>> Just
>>> check out the garbage on line that the kids are used to and ignore ad it
>>> doesn't dissuade them from being on line.
>>>
>>>
>>>
>> Totally agree with this.  The in-game chat boxes in many (most, probably)
>> games are absolutely toxic and can be disturbingly abusive, but that
>> doesn't dissuade most from playing.  There is a difference, though ... you
>> can pretty easily ignore the comments and even turn them off completely if
>> you want.
>>
>>
>>> Contest DXpeditions, antenna farms, the science of propagation and space
>>> weather, then adding the competitive part is the uniqueness of our hobby.
>>> Trying to compare it to gaming is an effort in futility and doesn't
>>> respect
>>> what we actually do.
>>>
>>>
>> I also agree with this.  But it also points out that we're talking
>> different motivations for both activities, and the reality is that the
>> appeal (as well as the cost in terms of dollars and time) is totally
>> different.  We aren't going to make contesting more popular by limiting it
>> to its historical aspects.
>>
>>
>>> The next time you are out in the snow is sub zero weather fixing your 160
>>> antenna before a contest, you might want to remind yourself of that.
>>>
>>>
>>>
>> Now there's a sales pitch for a prospective contester if I ever heard
>> one.   ;)
>>
>> 73,
>> Dave   AB7E
>>
>>
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