[CQ-Contest] CQWW madness
Ryan Noguchi
ai6do at yahoo.com
Sun Jul 24 22:32:12 EDT 2016
My postings seem to be disappearing into a black hole of apathy too, so I feel your pain. However, we're talking about a DX contest here, while you're talking about scoring profiles that flatten out a mere two grid squares away. I'm not surprised there were few or no responses.
If scoring strictly proportional to distance isn't able to adequately capture the difficulty of a particular circuit, there are other options. The Volta RTTY contest defines a lookup table that establishes point values for each pairwise combination of CQ zones, ranging from 2 points (within the same zone) to 55. These point values do not appear to be based solely on distance.
73, Ryan AI6DO
From: Joe <nss at mwt.net>
To: cq-contest at contesting.com
Sent: Sunday, July 24, 2016 4:55 PM
Subject: Re: [CQ-Contest] CQWW madness
It was almost a year ago, we all were discussing this distance based
scoring. ( November of 2015 ) And many brought up that it has pitfalls
also because of propagation etc.
I back then proposed a contest that is based also on distance, but also
on the level of difficulty it takes to make a QSO of "X" distance on a
certain band. I posted it, and If I remember correctly not a single
comment was made, GOOD OR BAD, it as just as if I never made the posting
at all. So, lets try it again, What does anyone think of this layout
for an as flat as possible level playing field contest?
Multipliers are maidenhead grid squares, IE: EN43
Mults are good for each band to encourage the use of every band. IE: you
get a mult for each square on each band.
QSO Points, more or less the value is determined by the level of
difficulty in the average qso.
ON 160, 80, & 40,
1 point for each qso in your own grid square
2 points for each qso not in your own grid square but in a square that
touches your own grid square.
3 points for all other squares
ON 20, 15 & 10,
3 points for each qso in your own grid square
2 points for each qso not in your own grid square but in a square that
touches your own grid square.
1 point for all other squares
[rest elided]
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