[VHFcontesting] A level score-calculating playing field [was: How to "fix" grid circling]

Ev Tupis (W2EV) w2ev at arrl.net
Wed Oct 27 07:14:55 EDT 2004


Grid circling exists because of an anomaly in the rules.  The principal 
driving force behind success of all other participants is operator or 
technical skill building ... except Rover-category stations.  There is 
no practical reason for this.

The fix is easy: summative scoring.  That is to say, add the score one 
attains at each grid to arrive at a final score.  As a rover (yes, I 
have been one), I would be encouraged to build a rover-station that can 
be noticed by others, and to contact as many others as possible before 
exiting a grid.

What is to encourage rovers to visit rare-er grids?  The desire to 
become more sought after (the same thing that encourages all 
DXpeditions).  What if the rare grid is in a distant location?  Then one 
is encouraged to build a rover that can get noticed from that distant 
location (just like everyone else).

This addresses the leveling of the score-calculating playing field -- an 
artificial entity at present.  Calculate the score of a 5-pack of rovers 
armed only with a LASER traveling through 50-grids under the present 
rules vs their score using summative scoring.  This "return to scoring 
normalcy" does not address the geographical or populational playing 
field (which is an entirely different issue).

Ev, W2EV




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