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Re: [CQ-Contest] Will there be anyone to work in 20 years?

To: cq-contest@contesting.com
Subject: Re: [CQ-Contest] Will there be anyone to work in 20 years?
From: Richard F DiDonna NN3W <richnn3w@verizon.net>
Date: Sun, 26 May 2013 11:06:53 -0400
List-post: <cq-contest@contesting.com">mailto:cq-contest@contesting.com>
Ya know, that is a great idea.

By the way, can someone -please- find a way to emulate Dr. DX to the current windows/mac world????? MorseRunner is great, but the ability to actually move your VFO, change bands, change power levels makes it quite distinct from MorseRunner.

Perhaps VE3NEA can find a way to blend the two.

73 Rich NN3W

On 5/26/2013 10:47 AM, W0MU Mike Fatchett wrote:
This is why online gaming has become big. You can find action almost anytime day and night. Major contests are monthly at best.

What I wish we had was a DR. DX MMO  Massive Multiplayer online game.

Mike W0MU

On 5/26/2013 8:10 AM, Cqtestk4xs@aol.com wrote:
...and you forgot one other thing.
Today's young people live in an instant gratification society. Why spend time studying for a license to talk to someone in Russia when you can do it today on Skype. I applaud the efforts of those who are doing lots of work
to encourage people to get into the hobby, but it is a tough battle.
  Bill K4XS
In a message dated 5/25/2013 10:07:58 P.M. Coordinated Universal Tim,
k3fiv@arrl.net writes:

Ham  radio contesting arguably invented "online gaming", long before
there was a  'net.   If we can remember what it was like to be young, I
think  there's some easy explanations for why our own form of online
gaming isn't  very popular.

Young people typically don't have much money.  Maybe  they can scrounge
a few hundred dollars, or convince a doting relative, and  buy an XBox
or such.   They can do battle with their friends, and  if they develop
skill at the particular game, they can even win, at least  among their
online buddies.

Contrast that with ham radio.  A  few hundred dollars might get them a
basic station scrounged from flea  markets - the 100 watt and a wire
type.  They can have a little fun  with that, but it's not likely
they'll ever be able to win anything unless  they find an obscure entry
category where there's no competition.  And  then they might experience
a pretty hollow victory.

To win, they're  told they need a Real Station -- a modern radio,
preferably two, at least  one tower/rotator/antenna, and assorted
accessories.  Perhaps $5000  would get you started.  That still isn't
likely to be a winner's  station, no matter how skilled they become.
Plus they need to commit rather  large chunks of time, since contest
scores strongly correlate with BIC  time.  Maybe even schedule a trip
to a more score-friendly QTH where  you can really be competitive.

If they somehow manage to find that wad  of cash, they're probably far
more likely to spend it on a car than on a  pair of K3s or a tower.
They'll be out somewhere doing something at least  part of their
weekends.   They won't be pulling all-nighters to  try to win a contest
that they know their station isn't good enough without  that extra
tower, or amp, or set of beverages, that won't get past the local
Parental HOA anyway.

So they go buy the new version of Call of  Duty, and spend a few hours
gaming before heading out with their  friends.

This situation isn't limited to the young.  There's  legions of new
hams that committed a few hundred dollars for an HT and got  a Tech
license, who can be coaxed into getting an HF license too.  But the
cost of setting up a competitive HF contesting station is a very  big
hurdle that few cross.

I think a big obstacle to getting new  contesters, of any age, is
simply that the bar to entry is set too  high.   There aren't any
categories, in any contest, where a  "simple station" can compete with
others of its kind, to see who has the  best radio skills.

If contests provided a way such that "simple  stations" could actually
compete, with each other, perhaps we'd see more  contesters, of all
ages, in the games.

73,
/Jack de  K3FIV
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