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Re: [CQ-Contest] Packet killed single Op Add Super Check

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Subject: Re: [CQ-Contest] Packet killed single Op Add Super Check
From: W0MU Mike Fatchett <w0mu@w0mu.com>
Date: Mon, 28 Nov 2016 09:10:05 -0700
List-post: <cq-contest@contesting.com">mailto:cq-contest@contesting.com>
Same issue this weekend. If I ran across a spot that had *new* by it I just laughed and went on to the next one. I have a love hate relationship with packet.

I think I found VQ9 before the masses got to him and a couple of others where I just happened to be there just before the skies opened.

I have also noticed that many many people do not listen or the dx comes back to W0 and KF#AA calls and calls and calls and calls. Some very good ops seem to think they are owed contacts and just keep sending away. I am sure this is nothing new.

I was amazed that at least on the low bands the East Coast guys actually gave me a break while the DX and I struggled to get my callsign across the pond.

My new pet peeve is Super check....Ie super guessing. I was called W1MU and W9MU, W0MS, etc...you call there is a pause while they think about what the screen says and they come back.

SO2R.....uggg so many times I had to wait a number of seconds for the confirmation even in this contest. I guess I could be a turd and just move along and delete the contact. I guess that would prove my time is just as valuable as theirs. Unfortunately most of these guys I needed for band/zone mults :(

W0MU


On 11/28/2016 8:19 AM, Art Boyars wrote:
I've complained here repeatedly (ad nauseam, you might say) about how
"assisted" has changed single op.  This year in SS, both CW and SSB, I
experienced it clearly.  Several times I would find a nice juicy multiplier
early in his operation, and I'd jump into the pile with my little signal.
If I got beaten more than twice, it was all over. The "spot" would go out,
all the HP point-and-clickers would jump in, and the pileup would become
unmanageable. (A couple of times the rare mult CQer did hang in long enough
for me to come back 20 or 30 minutes later and make a QSO.)

The same effect happens with "new" non-mult QSOs, but I guess I don't
notice so much when I get packet-ed out of my umpteenth OH or SCV as when I
miss the NL or SB or EWA that I found giving out number 4.

Now, maybe you find "assisted" more fun than classic single op. That's OK,
and having that category reported in the Results is OK, too.  But PLEASE
don't think that the two categories should be merged.  I do not know what
special skills are needed for "assisted", but they sure are nothing like
the skills I developed for single op, especially Little Pistol.  (Having
the loudest signal in the pileup may be a worthy achievement, but I would
not call it an operating skill.)

73, Art K3KU
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