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Re: [CQ-Contest] Packet killed single Op Add Super Check

To: W0MU Mike Fatchett <w0mu@w0mu.com>
Subject: Re: [CQ-Contest] Packet killed single Op Add Super Check
From: Michael Clarson <wv2zow@gmail.com>
Date: Mon, 28 Nov 2016 12:29:42 -0500
List-post: <cq-contest@contesting.com">mailto:cq-contest@contesting.com>
Yes, Mike, I understand. I am generally weak. Often, I call, station comes
back WV? WV?, and another station comes back with neither a W or a V in
their call comes back and I lose my slot!. SCP, however, allows many
stations to get my call correct as there are not many 2X3 WV2s. Before SCP,
it was a struggle. --Mike, WV2ZOW

On Mon, Nov 28, 2016 at 11:10 AM, W0MU Mike Fatchett <w0mu@w0mu.com> wrote:

> Same issue this weekend.  If I ran across a spot that had *new* by it I
> just laughed and went on to the next one.  I have a love hate relationship
> with packet.
>
> I think I found VQ9 before the masses got to him and a couple of others
> where I just happened to be there just before the skies opened.
>
> I have also noticed that many many people do not listen or  the dx comes
> back to W0 and KF#AA calls and calls and calls and calls.  Some very good
> ops seem to think they are owed contacts and just keep sending away.  I am
> sure this is nothing new.
>
> I was amazed that at least on the low bands the East Coast guys actually
> gave me a break while the DX and I struggled to get my callsign across the
> pond.
>
> My new pet peeve is Super check....Ie super guessing.  I was called W1MU
> and W9MU, W0MS, etc...you call there is a pause while they think about what
> the screen says and they come back.
>
> SO2R.....uggg so many times I had to wait a number of seconds for the
> confirmation even in this contest.  I guess I could be a turd and just move
> along and delete the contact.  I guess that would prove my time is just as
> valuable as theirs.  Unfortunately most of these guys I needed for
> band/zone mults :(
>
> W0MU
>
>
> On 11/28/2016 8:19 AM, Art Boyars wrote:
>
>> I've complained here repeatedly (ad nauseam, you might say) about how
>> "assisted" has changed single op.  This year in SS, both CW and SSB, I
>> experienced it clearly.  Several times I would find a nice juicy
>> multiplier
>> early in his operation, and I'd jump into the pile with my little signal.
>> If I got beaten more than twice, it was all over. The "spot" would go out,
>> all the HP point-and-clickers would jump in, and the pileup would become
>> unmanageable. (A couple of times the rare mult CQer did hang in long
>> enough
>> for me to come back 20 or 30 minutes later and make a QSO.)
>>
>> The same effect happens with "new" non-mult QSOs, but I guess I don't
>> notice so much when I get packet-ed out of my umpteenth OH or SCV as when
>> I
>> miss the NL or SB or EWA that I found giving out number 4.
>>
>> Now, maybe you find "assisted" more fun than classic single op. That's OK,
>> and having that category reported in the Results is OK, too.  But PLEASE
>> don't think that the two categories should be merged.  I do not know what
>> special skills are needed for "assisted", but they sure are nothing like
>> the skills I developed for single op, especially Little Pistol.  (Having
>> the loudest signal in the pileup may be a worthy achievement, but I would
>> not call it an operating skill.)
>>
>> 73, Art K3KU
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>
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