Tor - I think we do need the time restrictions, because the idea is to
"force" everyone to stick around until at least partway through Sunday
afternoon to get a higher score.
I'm way down in the lower left corner of the US, with a decent, but not
exceptional station, and I could easily have worked many stations on two
bands within a few minutes on Saturday (80/40 or 40/20 or 20/15) by just
moving them to the 2nd band. That happens a lot in other contests where you
can work everyone once on each band, and IMO isn't a good idea here as it
really changes the makeup of SS.
I also still like the idea of making the last few hours a bonus round. Maybe
for new mults only, or some other permutation that really incentivizes folks
to operate late in the contest.
Glad to see other folks proposing many of the same ideas here. Maybe ARRL
will consider some of them.
Eric NC6K
Message: 5
Date: Tue, 7 Nov 2017 14:41:21 +0000 (UTC)
From: RT Clay <rt_clay@bellsouth.net>
To: <cq-contest@contesting.com>
Subject: Re: [CQ-Contest] So Sunday Sucked?
Message-ID: <1840158291.3720516.1510065681208@mail.yahoo.com>
Content-Type: text/plain; charset=UTF-8
Allowing two qsos seems like the best idea to me so far. If one contact had
to be on the high bands (20/15/10) and one on the low bands (40/80/160) it
would be a little fairer to different geographic areas and still not require
everyone to have a 6-band station to do well. To give incentive for people
to operate longer, make each qso 1 point (less than it is now), and an extra
1 bonus point if you get both qsos with a station. Leave multipliers
unchanged.
I am not sure if time restrictions (first half/second half/etc) are needed,
one qso on high versus low bands will usually spread the two contacts out in
time anyway due to propagation differences. Specific time restrictions also
won't be liked by part-timers who can only operate Saturday or Sunday. If
any changes are made to the rules they need to be simple to understand.
Tor
N4OGW
--------------------------------------------
On Mon, 11/6/17, Eric Gruff <egruff@cox.net> wrote:
Subject: Re: [CQ-Contest] So Sunday Sucked?
To: cq-contest@contesting.com
Date: Monday, November 6, 2017, 10:13 PM
I don't normally get into these rule change discussions, because there are
N + 10 opinions for every N hams, but it dawned on me that one or more of
the following are fairly easy to implement, might stir more activity on
Sunday afternoon/evening, and won't alter the contest enough to "hurt it"
in the eyes of most purists:
1. Split the time in half (15 + 15
hours, or the first 24 and last 6 hours), and allow one QSO with each
station in each segment. In other words, everyone can work each station
twice in the contest, but you have to stick around to get the 2nd QSO. It
might also help keep some of the rare mults on the air for long enough
that we can all find them. I suppose we could count each multiplier once
per half, thus giving folks incentive to try for a double sweep, but
that's probably overkill. Dupe checking is going to be a bit more
challenging, but pretty much everyone uses software that should be able to
easily tell us if we can re-work a station in the 2nd segment.
1a. Corollary to above - only allow the 2nd contact on a different band
than previously worked. A bit more challenging, because you can't move
someone after a QSO, but have to wait until the next segment of the
contest to work them on the 2nd band.
2. Give a QSO multiplier (1.5x ?) for
contacts made in the last six or eight
hours of the contest period.
Obviously, high scores will change for
the first two scenarios, but at least
folks will be incentivized to stick
around at the end of the contest. I
don't think either option will stop
folks from participating at the
beginning for a lot of reasons, and
will make the strategy of choosing the
24 of 30 hours to operate a bit more
challenging. IMO, the last six hours
are one of the few advantages for us
West Coast operators - we don't have to stay up until 10 PM (or later for
folks in Atlantic Time) on a Sunday night to finish the contest.
NC6K
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