CQ-Contest
[Top] [All Lists]

Re: [CQ-Contest] So Sunday Sucked?

To: <cq-contest@contesting.com>
Subject: Re: [CQ-Contest] So Sunday Sucked?
From: RT Clay <rt_clay@bellsouth.net>
Reply-to: RT Clay <rt_clay@bellsouth.net>
Date: Tue, 7 Nov 2017 14:41:21 +0000 (UTC)
List-post: <mailto:cq-contest@contesting.com>
Allowing two qsos seems like the best idea to me so far. If one contact had to 
be on the high bands (20/15/10) and one on the low bands (40/80/160) it would 
be a little fairer to different geographic areas and still not require everyone 
to have a 6-band station to do well. To give incentive for people to operate 
longer, make each qso 1 point (less than it is now), and an extra 1 bonus point 
if you get both qsos with a station. Leave multipliers unchanged.

I am not sure if time restrictions (first half/second half/etc) are needed, one 
qso on high versus low bands will usually spread the two contacts out in time 
anyway due to propagation differences. Specific time restrictions also won't be 
liked by part-timers who can only operate Saturday or Sunday. If any changes 
are made to the rules they need to be simple to understand.


Tor
N4OGW

--------------------------------------------
On Mon, 11/6/17, Eric Gruff <egruff@cox.net> wrote:

 Subject: Re: [CQ-Contest] So Sunday Sucked?
 To: cq-contest@contesting.com
 Date: Monday, November 6, 2017, 10:13 PM
 
 I don't normally get into these rule change
 discussions, because there are N
 + 10 opinions for every N hams, but it
 dawned on me that one or more of the
 following are fairly easy to implement,
 might stir more activity on Sunday
 afternoon/evening, and won't alter the
 contest enough to "hurt it" in the
 eyes of most purists:
 
 1. Split the time in half (15 + 15
 hours, or the first 24 and last 6 hours),
 and allow one QSO with each station in
 each segment. In other words,
 everyone can work each station twice in
 the contest, but you have to stick
 around to get the 2nd QSO. It might
 also help keep some of the rare mults on
 the air for long enough that we can all
 find them. I suppose we could count
 each multiplier once per half, thus
 giving folks incentive to try for a
 double sweep, but that's probably
 overkill. Dupe checking is going to be a
 bit more challenging, but pretty much
 everyone uses software that should be
 able to easily tell us if we can
 re-work a station in the 2nd segment.
  
 1a. Corollary to above - only allow the
 2nd contact on a different band than
 previously worked. A bit more
 challenging, because you can't move someone
 after a QSO, but have to wait until the
 next segment of the contest to work
 them on the 2nd band.
 
 2. Give a QSO multiplier (1.5x ?) for
 contacts made in the last six or eight
 hours of the contest period.
 
 Obviously, high scores will change for
 the first two scenarios, but at least
 folks will be incentivized to stick
 around at the end of the contest. I
 don't think either option will stop
 folks from participating at the
 beginning for a lot of reasons, and
 will make the strategy of choosing the
 24 of 30 hours to operate a bit more
 challenging. IMO, the last six hours
 are one of the few advantages for us
 West Coast operators - we don't have to
 stay up until 10 PM (or later for folks
 in Atlantic Time) on a Sunday night
 to finish the contest.
 
 NC6K
 
 
 _______________________________________________
 CQ-Contest mailing list
 CQ-Contest@contesting.com
 http://lists.contesting.com/mailman/listinfo/cq-contest
 
_______________________________________________
CQ-Contest mailing list
CQ-Contest@contesting.com
http://lists.contesting.com/mailman/listinfo/cq-contest

<Prev in Thread] Current Thread [Next in Thread>