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References: [ +subject:/^(?:^\s*(re|sv|fwd|fw)[\[\]\d]*[:>-]+\s*)*\[CQ\-Contest\]\s+Dead\s+zero\s+beat\s+pile\s+ups\s*$/: 16 ]

Total 16 documents matching your query.

1. [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: George K5KG via CQ-Contest <cq-contest@contesting.com>
Date: Mon, 28 Nov 2016 22:01:01 -0500
Calling DX stations dead zero beat on their QRG in a pileup is a no no, yet it continues to happen. Please call up or down a few hundred HZ so everyone can hear the DX station respond! 73, George, K5
/archives//html/CQ-Contest/2016-11/msg00333.html (7,318 bytes)

2. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Bill via CQ-Contest <cq-contest@contesting.com>
Date: Tue, 29 Nov 2016 08:28:26 -0500
Plus, at the DX station's end..it sounds like one huge heterodyne if they're all on the same freq. K4XS/KH7XS Calling DX stations dead zero beat on their QRG in a pileup is a no no, yet it continues
/archives//html/CQ-Contest/2016-11/msg00338.html (8,124 bytes)

3. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Peter Sundberg <sm2cew@telia.com>
Date: Tue, 29 Nov 2016 20:16:30 +0000
These are the highly skilled click artists entering assisted category you are listening to in your pileup. Instead of getting better, this will be getting worse as more skilled click artists enter th
/archives//html/CQ-Contest/2016-11/msg00350.html (9,039 bytes)

4. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: K9MA <k9ma@sdellington.us>
Date: Tue, 29 Nov 2016 15:54:38 -0600
On 11/29/2016 07:28, Bill via CQ-Contest wrote: Calling DX stations dead zero beat on their QRG in a pileup is a no no, yet it continues to happen. Please call up or down a few hundred HZ so everyone
/archives//html/CQ-Contest/2016-11/msg00355.html (8,316 bytes)

5. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: K9MA <k9ma@sdellington.us>
Date: Tue, 29 Nov 2016 17:21:30 -0600
I encourage this, because it ought to make it easier to get through for those of use who are NOT exactly zero beat. 73, Scott K9MA 73 Peter SM2CEW Plus, at the DX station's end..it sounds like one hu
/archives//html/CQ-Contest/2016-11/msg00357.html (8,972 bytes)

6. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Steve London <n2icarrl@gmail.com>
Date: Tue, 29 Nov 2016 16:38:51 -0700
Both N1MM+ and Win-Test have "randomizer" options that will automatically prevent you from being zero-beat, but still within +- 100 Hz. 73, Steve, N2IC On 11/29/2016 02:54 PM, K9MA wrote: On 11/29/20
/archives//html/CQ-Contest/2016-11/msg00359.html (8,719 bytes)

7. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Joe <nss@mwt.net>
Date: Tue, 29 Nov 2016 19:37:35 -0600
I was thinking the same thing! Let all the click and send folk cancel each other out. I go slightly off freq. And actually if I was on the other end, the DX end, I'd simply set up a notch filter to r
/archives//html/CQ-Contest/2016-11/msg00364.html (9,690 bytes)

8. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Mike/W5JR <w5jr.lists@att.net>
Date: Tue, 29 Nov 2016 22:41:14 -0500
I like this idea. Set up a push button for on/off as needed. tnx Mike / W5JR Alpharetta GA _______________________________________________ CQ-Contest mailing list CQ-Contest@contesting.com http://lis
/archives//html/CQ-Contest/2016-11/msg00367.html (10,701 bytes)

9. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Martin Durham <W1md@W1md.net>
Date: Wed, 30 Nov 2016 13:06:21 +0000
Interestingly I tried this for the first time this weekend with WinTEST. After a few hours I turned it off and went back to clicking then tweaking the big knob on the front of the radio. Or just tuni
/archives//html/CQ-Contest/2016-11/msg00369.html (10,387 bytes)

10. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Gerry Treas K8GT <k8gt@mi.rr.com>
Date: Wed, 30 Nov 2016 15:32:31 -0500
Like Marty, I only use the cluster/skimmer spots to see the conditions of the band, how many mults and what looks good. Clicking on the spot, I then use the big knob to find the sweet spot to call on
/archives//html/CQ-Contest/2016-11/msg00379.html (11,565 bytes)

11. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Barry <w2up@comcast.net>
Date: Wed, 30 Nov 2016 15:14:53 -0700
Here's a little secret from the old days: When ZL1AMO operated from some of the rarer spots and generated massive pileups, he'd often listen DOWN 1, after sending UP. I worked him in several placess
/archives//html/CQ-Contest/2016-11/msg00381.html (13,465 bytes)

12. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Tom <n1mmtomwagner@gmail.com>
Date: Wed, 30 Nov 2016 17:29:10 -0500
N1MM+ has an option in the Telnet window, "Randomize incoming spot frequencies". As each spot comes in, we add -60, -30, 0, 30 or 60 hz to the spot frequencies. This option is on by default. The main
/archives//html/CQ-Contest/2016-11/msg00382.html (10,200 bytes)

13. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Pete Smith N4ZR <n4zr@comcast.net>
Date: Wed, 30 Nov 2016 21:05:45 -0500
I'm a little perplexed. When the cluster spot says 14008.1, how often is the station really there, rather than at 14008.14 or 14008.06? How many of our radios are *that* well calibrated. Also, how fa
/archives//html/CQ-Contest/2016-11/msg00389.html (9,670 bytes)

14. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Jukka Klemola <jpklemola@gmail.com>
Date: Thu, 1 Dec 2016 15:27:32 +0200
Nobody trust the call they get from a computer. Why should anyone trust the frequency they get from the same computer? Of course, the un-assisted do not have this problem in their operating. The un-a
/archives//html/CQ-Contest/2016-12/msg00003.html (8,980 bytes)

15. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Peter Sundberg <sm2cew@telia.com>
Date: Thu, 01 Dec 2016 18:14:49 +0000
Excuse me Jukka.. but what ham dimension are you living in...? 73 Peter SM2CEW _______________________________________________ CQ-Contest mailing list CQ-Contest@contesting.com http://lists.contestin
/archives//html/CQ-Contest/2016-12/msg00008.html (8,024 bytes)

16. Re: [CQ-Contest] Dead zero beat pile ups (score: 1)
Author: Jukka Klemola <jpklemola@gmail.com>
Date: Thu, 1 Dec 2016 21:27:19 +0200
Hi Peter! I am on the 3rd rock from the Sun. IRL true 3D. To explain my point: I have noticed there are people who do not care if the information on the computer is correct. Those people do not trust
/archives//html/CQ-Contest/2016-12/msg00010.html (8,655 bytes)


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