To: | "Zack Widup" <w9sz.zack@gmail.com>, "CQ Contest" <cq-contest@contesting.com> |
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Subject: | Re: [CQ-Contest] 10 minute rule explained |
From: | "K0HB" <kzerohb@gmail.com> |
Reply-to: | K0HB <K0HB@ARRL.ORG> |
Date: | Thu, 30 Jul 2009 17:24:29 -0000 |
List-post: | <cq-contest@contesting.com">mailto:cq-contest@contesting.com> |
> Yes but why 10 minutes? Why not one or two minutes? > > 73, Zack W9SZ To put some "skin" into the strategy decision would be my guess. IE, the "cost" of the mult will be 10 minutes absence (and probable abandonment) from my run-QRG. 73, de Hans, K0HB Sea stories here --->http://k0hb.spaces.live.com/ Search my log at ---> http://dx.qsl.net/cgi-bin/logform.cgi?k0hb _______________________________________________ CQ-Contest mailing list CQ-Contest@contesting.com http://lists.contesting.com/mailman/listinfo/cq-contest |
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