Ditto ..even though it's a tough contest from KL7.
From: CQ-Contest [mailto:firstname.lastname@example.org] On Behalf Of Tom
Sent: Sunday, January 17, 2016 6:02 AM
To: Pete Smith N4ZR <email@example.com>
Cc: CQ Contest <firstname.lastname@example.org>
Subject: Re: [CQ-Contest] Absurd Rule in NAQP
I expect one of the goals (among other things) of the NAQP is to serve as a
training ground for new ops: to learn to run for example. But - they also
need to learn how to find stations to work *without using the cluster*!
That seems to be a very important skill that every operator should know how
to do - spin the dial to find stations to work. This also forces running
stations to ID on a regular basis - they cannot expect the cluster to do
that for them.
I enjoy operating without having to deal with the cluster fed pileups. One
can run with minimal pileups. One can S&P without having to duke it out
with 50 other stations who just clicked on a spot the moment a station was
This is the flavour of the contest - lets leave it the way it is!
Tom - VE3CX
email has been sent from a virus-free computer protected by Avast.
On Sun, Jan 17, 2016 at 12:53 AM, Kelly Taylor <email@example.com> wrote:
> Every contest has its own quirks likely purposefully built in to
> create its own feel. WAE has QTCs, SS has a long exchange and work 'em
> once only, WW has everybody works everybody but some equals are more
> equal than others, Sprint has the QSY rule. CX rewards ops who use vintage
> NAQP, it seems, wants to celebrate the unassisted single op. Bravo!
> If all the contests had the same rules, all the contests would be the
> Sometimes, the key to happiness is not trying to alter every
> environment to suit particular tastes, but rather being able to find
> joy in environments as they are.
> I find complaints about popular contests' rules are, at times, like
> someone walking into a Szechuan restaurant and saying "What, you don't
> make cheeseburgers?"
> I, for one, enjoy a contest without as many crazed, RBN- and
> spot-driven pileups. But I'm not going to complain about contests that
> have them, either.
> 73, Kelly
> Sent from my iPhone
> > On Jan 16, 2016, at 3:24 PM, Pete Smith N4ZR <firstname.lastname@example.org>
> > NAQP does not allow use of spotting assistance on any mode, and
> single-ops using assistance are reclassified as Multi-two. Then,
> *because they areMulti-Two, they are required to adhere by the
> 10-minute band change rule*. When I asked one of the organizers, he
> first said that they had never thought about it, but after a couple of
> back-and-forths, he affirmed that is indeed how it works.
> > Why should we care? First of all, because penalizing assisted
> > single-op
> participants in this way is a classic example of unintended consequences.
> The band change rule was intended to prevent elaborate octopus
> arrangments competing with genuine two transmitter multis, not to
> limit single-op band changes. It prevents assisted entrants from
> participating in one of the most fun aspects of NAQP, moving stations
> (or being moved) to maximize the distribution of rare mults. For
> people who operate assisted in other contests, it prevents them from
> practicing high-rate assisted search-and-pounce skills unless they are
> willing to accept a heavy handicapso far as NAQP competition is concerned.
> > It's hard for me to understand why NAQP would cling to this
> > antiquated
> situation. The other three contests reclassifying assisted single-op
> as multi-op were ARRL 10, ARRL 160, andIARU HF. All three have now
> adopted Single Op Unlimited as a legitimate competitive class. When
> will NAQP get rid of this counter-productive anachronism?
> > --
> > 73, Pete N4ZR
> > Download the new N1MM Logger+ at
> > <http://N1MM.hamdocs.com>. Check
> > out the Reverse Beacon Network at
> > <http://reversebeacon.net>, now
> > spotting RTTY activity worldwide.
> > For spots, please use your favorite
> > "retail" DX cluster.
> > _______________________________________________
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> > CQ-Contest@contesting.com
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