1x1s are a blessing and a curse for any number of reasons. Shorter calls
often leave a ham wondering if they missed something - especially stateside
1x1s. 1x1s are often not in a SCP database. 1x1s are often "busted" by
RBN networks. 1x1s when being sent are often so short that in a pileup,
the 1x1 call audio disappears into the cacophany of QRM. There is an art
to timing your all in a pile or at least having the last letter audible in
the clear for the running station to hear it and to go with it.
I'm fine with 1x2s and 2x1s but find many 1x1s confusing....
73 Rich NN3W
On Tue, Feb 18, 2020 at 8:11 AM Jim George <n3bb@mindspring.com> wrote:
> Gotta agree with Randy. Bill's analysis here confirms it to me that a one
> by two is the way to go. My software is set up to automatically start
> sending a call after four characters. With the one by ones, nothing
> happens
> and then I realize that I have to hit the "enter" bar, and that for sure
> takes longer than seven-tenths of a second. For my money, a one by two or
> an easy two by one is the better way to go.,
> Jim N3BB
>
> At 01:27 AM 2/18/2020 +0000, ko7ss--- via CQ-Contest wrote:
> >The difference between a 1X1 call sent twice and a 2X3 sent once is only
> >0.72 seconds:
> >
> >
> http://dwestbrook.net/projects/ham/rtty-length/?msg=K1A+K1A%0D%0AWB4ABC%0D%0A&mode=CW
> >
> >This is assuming both stations are sending at the same speed. If the 1X1
> >station is sending at 38 WPM
> >and the 2X3 station is sending at 30 WPM the 1X1 station is the more
> >efficient and is avoiding any
> >confusion as to whether he has a 1X1 call (less common) or a character is
> >being dropped from a 1X2
> >call.
> >
> >73, Bill KO7SS
>
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