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Re: [CQ-Contest] 3 and 4 letter contesting callsigns

To: cq-contest@contesting.com
Subject: Re: [CQ-Contest] 3 and 4 letter contesting callsigns
From: Jim Brown <k9yc@audiosystemsgroup.com>
Reply-to: k9yc@arrl.net
Date: Tue, 18 Feb 2020 10:12:48 -0800
List-post: <mailto:cq-contest@contesting.com>
I agree. Our 7QP county expedition team uses a 1x1 because we all live in CA, so it saves us time as compared to W6JTI/7. :) And in that event, most non-expeditioners are probably using the cluster.

73, Jim K9YC

 On 2/18/2020 4:39 AM, Jim George wrote:
Gotta agree with Randy. Bill's analysis here confirms it to me that a one by two is the way to go. My software is set up to automatically start sending a call after four characters. With the one by ones, nothing happens and then I realize that I have to hit the "enter" bar, and that for sure takes longer than seven-tenths of a second. For my money, a one by two or an easy two by one is the better way to go.,
Jim N3BB

At 01:27 AM 2/18/2020 +0000, ko7ss--- via CQ-Contest wrote:
The difference between a 1X1 call sent twice and a 2X3 sent once is only 0.72 seconds:

http://dwestbrook.net/projects/ham/rtty-length/?msg=K1A+K1A%0D%0AWB4ABC%0D%0A&mode=CW

This is assuming both stations are sending at the same speed. If the 1X1 station is sending at 38 WPM and the 2X3 station is sending at 30 WPM the 1X1 station is the more efficient and is avoiding any confusion as to whether he has a 1X1 call (less common) or a character is being dropped from a 1X2
call.

73, Bill KO7SS

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