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Re: [CQ-Contest] When it's over, it's over (again)

To: cq-contest@contesting.com
Subject: Re: [CQ-Contest] When it's over, it's over (again)
From: W0MU Mike Fatchett <w0mu@w0mu.com>
Date: Fri, 11 Nov 2016 07:25:51 -0700
List-post: <cq-contest@contesting.com">mailto:cq-contest@contesting.com>
The rush? Looked in the mirror lately :) We are a bunch of old farts.... Seriously there is no real rush.

The allure of online gaming is that results are instant. You don't play a shoot em up match and then wait to see who won a month or a year later.

Realtime scoring, judging etc might...or might not be the ticket to lure more of the younger generations to contesting and the hobby.

We are working contests with the same archaic rules and systems for lots and lots of years. People give me pretty strange looks when I say yeah I talked to people all over the world in a contest and I will know the results a year from now. What other sporting event does that happen? None. We even expect tot know the results of our elections hours after the polling places close.

People don't like change. This may never fly but if we never try we will never know.

W0MU






On 11/11/2016 5:26 AM, Ron Notarius W3WN wrote:
  It could be done, yes.


But is it really worth doing?  That is the question that I have yet to hear an 
answer to.


  What is the rush?


Yes, I understand that a good number of people want near-instant results.  And 
yes, I 'get' that a good number of people think this will serve as a deterrent 
to 'cheating' (though I strongly suspect that those with at best questionable 
ethics will simply figure out another way).


Regardless, this still strikes me as a solution in search of a problem -- or 
worse, a solution that may end up being worse than the perceived problem.

73, ron w3wn

On 11/10/16, W0MU Mike Fatchett wrote:

It could be done today. Not entirely different than real time scoring
on steroids. To stop any Tom foolery the contacts to be uploaded would
be encrypted. Once you hit enter that qso is locked in...Done no
corrections.

Start on a Sprint or a CWT or similar 4 hour event or maybe even a one
hour event.

W0MU


On 11/10/2016 1:51 PM, Ward Silver wrote:
Buffering, my boy, buffering!

The online gamers don't seem to have too many problems. Yeah, there
are outages and they shriek in fury. Our game would go on apace
(except for maybe no spots) but there would be a backlog (see, the log
will never die) to upload once service is restored. And I'm sure
completely off-line entries would be acceptable.

We just need to start moving in this direction to see what problems
arise.

73, Wardster


On 11/10/2016 2:32 PM, Jeff Stai wrote:
On Thu, Nov 10, 2016 at 8:18 AM, Ward Silver <hwardsil@gmail.com
<mailto:hwardsil@gmail.com>> wrote:

I would prefer in the long term that QSOs are submitted in real-time


As great as that sounds, that will be a long time coming I expect and
hope, considering how often my internet goes down...

73 jeff wk6i


--
Jeff Stai ~ wk6i.jeff@gmail.com <mailto:wk6i.jeff@gmail.com>
Twisted Oak Winery ~ http://www.twistedoak.com/
Facebook ~ http://www.facebook.com/twistedoak
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