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Re: [CQ-Contest] Dead zero beat pile ups

To: cq-contest@contesting.com
Subject: Re: [CQ-Contest] Dead zero beat pile ups
From: Joe <nss@mwt.net>
Date: Tue, 29 Nov 2016 19:37:35 -0600
List-post: <cq-contest@contesting.com">mailto:cq-contest@contesting.com>
I was thinking the same thing! Let all the click and send folk cancel each other out.

I go slightly off freq. And actually if I was on the other end, the DX end, I'd simply set up a notch filter to remove the meaningless howl!

Joe WB9SBD
Sig
The Original Rolling Ball Clock
Idle Tyme
Idle-Tyme.com
http://www.idle-tyme.com
On 11/29/2016 5:21 PM, K9MA wrote:
I encourage this, because it ought to make it easier to get through for those of use who are NOT exactly zero beat.

73,

Scott  K9MA

On 11/29/2016 14:16, Peter Sundberg wrote:
These are the highly skilled click artists entering assisted category you are listening to in your pileup. Instead of getting better, this will be getting worse as more skilled click artists enter the game.

73
Peter SM2CEW


At 13:28 2016-11-29, Bill via CQ-Contest wrote:


Plus, at the DX station's end..it sounds like one huge heterodyne if they're all on the same freq.

K4XS/KH7XS





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