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Re: [CQ-Contest] How frequent to ID? Every QSO? No way!

To: cq-contest@contesting.com
Subject: Re: [CQ-Contest] How frequent to ID? Every QSO? No way!
From: Richard Ferch <ve3iay@rac.ca>
Date: Tue, 18 Jan 2005 10:52:10 -0500
List-post: <mailto:cq-contest@contesting.com>
Hi Jose,

I believe your analysis of the clones is over-simplified and is missing some important secondary effects. Clearly the less often one IDs, the more important these secondary effects become. This is most obvious in the case of clone #8613, who never ever IDs at the end of a QSO, for the highest calculated score among all of the clones (8613 QSOs). Can anyone seriously suggest that this is the best possible strategy?

One such secondary effect is the time lost every time someone asks for the call sign when it isn't sent. The less often you send your call sign, the more likely this becomes. It does not need to happen very often to add up to a significant time over the course of a contest. For example, if we assume arbitrarily that 10 seconds is lost every time this happens, it only needs to happen every sixth unsigned QSO to completely wipe out all of the time gained. If it takes only 5 seconds and happens only every tenth unsigned QSO, it will not wipe out the gain, but it will make it smaller.

A second effect is the number of times there is a station ready to call you that would reply if you sent your call sign, but when no call sign is sent he waits silently until after you send a CQ. Again, this need only happen a small fraction of the time to start to become significant in terms of total time lost.

A third effect is due to good will. ZD8Z has adopted a strategy that takes into account the needs of the other station, instead of one calculated purely out of self-interest. Casual and semi-casual operators who notice or remember this may decide to call him to give him a QSO on other bands, especially at times when his QSO rate is down and there is no pileup. This effect may be intangible, but that does not necessarily mean it is unimportant.

A fourth effect depends on your ability to stay alert and adapt your strategy over a 48-hour contest, as follows: If you are in an ideal situation where there is a never-ending pileup of stations waiting to work you, the best calculated strategy would appear to be one where you ID just frequently enough to avoid other negative side-effects (such as someone asking for your call sign). This means you should adjust your frequency of IDs to match the reactions of other stations (size of the pileup, whether anyone is asking for your call sign, and so on). This in turn means having to make a decision at the end of every QSO. Towards the end of a 48-hour contest, the extra mental effort these decisions require may take their toll, and such an adaptive strategy may be hard to maintain without making mistakes. Adopting a simpler non-adaptive strategy of IDing every QSO requires no thinking at all (it is programmed into your contest macros), and by the end of the contest this simplification in the tasks required of the operator may be worth quite a few QSO points because of reduced frequency of errors.

Taking all of these into account, ZD8Z's original strategy does not look so bad. It is both the simplest strategy and the one that is most friendly to other stations. The fact that these two advantages are harder to quantify than counting the number of milliseconds per call does not make them less real.

73,
Rich VE3IAY


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